Coherent Light: Virtual Reality and the Cultural Politics of Technology. Masters Thesis. University of Washington, Seattle. (1992)
Virtual Reality and Vision Culture. Essay on the significance of virtual reality in a culture dominated by vision and visual phenomenon. Afterimage, vol. 20, no. 3, October 1992.
Narrativity in Virtuality. Introduces video and film artists to new conceptual forms of interactive narrative suggested by virtual reality. National Alliance for Media Arts and Culture (NAMAC) Journal, January/February 1993.
Incorporations: Zone 6. Book review of a compilation of writings on the ever changing relationship between humans interfaced and interacting with technologies. Afterimage, vol. 20, no. 9, April 1993.
Criminal Violence and the Video Game (1994)
Urban Crisis: Past, Present and Virtual (SR, Winter 1994-95, v. 24, no. 1-2. Reprinted in SimCity: Mapping the Virtual Cities, Matteo Bittanti, ed. 2004) [“SimCity paper”]
Virtual Reality and the Politics of Technology (Left Curve, Issue 18, c. 1994)
The Race for Cyberspace: Information Technology in the Black Diaspora. With Ron Eglash, Science as Culture, Volume 10, Number 3, September 1, 2001, pp. 353-374.
The Reality Effect of Technoscience (Ph.D. Dissertation, UC Santa Cruz, 2004)
“A Design Approach for the Geospatial Web,” The O’Reilly Network, June 7, 2005.
What’s Your Social Doing In My Mobile? Design Patterns for Mobile Social Software. WWW 2006 Workshop on Empowering the Mobile Web. Edinburgh, May 2006.
Design Fiction: A short essay on design, science, fact and fiction. Independent essay on science and its reality effects through its fact and fiction idioms. March 2009.