So — enough yammering. Time for some hammering. It’ll be workshops from here to fore. Getting to work. Shirtsleeves. Lab coats. Smocks. Aprons. Hammers.
I’ll be doing a workshop later this summer — August 24 from 2-5:30, to be precise — at the UX Week week-ish long conference in San Francisco brought to you by the fine folks at Adaptive Path. It’s got the didactic title: How the Practice of Design Can Use Fiction to Create New Things. We’re done with fancy, clever, snarky titles for workshops.
It looks like a swell line-up. Old friends. New ones. Fun sounding workshops and methoducation sessions.
Sign up. It’ll be fun.
From Dick Fosbury to the guy who put wheels on luggage, creating disruptions to convention in positive ways has often meant looking at the world differently. Fiction, especially science fiction, is a way of telling a story about and then forcing one to think about the world by looking at it with a different lens.
Design can approach its creative and conceptual challenges to make things better, or to think differently or to disrupt convention by combining its practice with that of fiction.
In this workshop we will look at the practical ways of employing the rhetorical, creative and cinematic aspects of fiction to help think, act upon, design and create new things.
The principle is simple. If cinematic and literary fiction is able to help imagine and communicate things that may not be possible, how can these same forms of story telling help design practices create disruptive visions of the near future?
In the workshop will share a number of relevant case studies where design and fiction were brought together. The process and outcomes of these case studies will be discussed. Through these case studies we’ll discover approaches, techniques and principles for a pragmatic designing-with-fiction process.
An open mind, notebook, pen. Familiarity with science-fiction film, optional.
A set of tools, approaches and processes for initiating practical design fiction in the studio.
Continue reading Design Fiction Workshop at UX Week 2011