Weekending 11132011

Hello. It’s time for the weekending post. A few things.

First — I was introduced to this graphic above from @bruces. It shows a Venn diagram showing a kind of perspective of what-could-be. For that reason, I chose to interpret it as another “graph of the future”. How’s that? Well, because it indicates the measure of what can be a product and therefore, what can enter into the world at a particular scale — it’s represents things that can exist at some point in the future. It’s a really simple measure of “product” or “possibility”, but because of its simplicity, its admirable. It says that what can be a product must be desirable, profitable and possible/buildable.

Update: @bruces posted his notebook drawing that I originally saw three, wine-fueled hours into a midnight dinner in London. It comes from Hugh Dubberly.

I pondered this a bit over the week. I shared it for a moment at the recent Society for the Social Studies of Science conference, as a way to think about the future. But, what I want to consider are the unexplored, peculiar areas that are not at the super-sweet spot there in the middle. Are these various terrains that can be explored — perhaps to shift the meaning of what is desirable, profitable and possible? Ultimately, that sweet spot in the middle has to become some sort of least common denominator. What about the impossible? Or the barely possible? Or the unprofitable, but possible and desireable? You see what I mean? How do yo get out of the rut of assuming that everything must be a product — desirable/profitable/possible — and actually innovate? Make new impossible things? Or new, weird things only desirable to 17 people?

Update #2. Here’s Hugh Dubberly’s drawing — at least I think it is. I never saw the one from which Bruce did his notebook sketch.

Yet to be considered.

Well, also this week was a bit of frustrating time figuring-out-new-stuff. Can you believe that we still have to use USBSerial dongles by Keyspan in 2011 in order to talk to modern bits of development hardware? What gives with that?

This is a development board for a VS1000 chip which does audio decoding. I’m hoping to learn more about how to make it do interesting things for some real-time audio hacking and making-of-things. Look for cool stuff soon. Definitely desirable, possible and unprofitable little gizmos and hatchapees.

The last thing is that the video of the Thrilling Wonder Stories thing I did in London last week with Bruce Sterling and Kevin Slavin is available online now at the Architectural Association web site. It’s worth a look. If you fast forward to about 1/2 way through, you’ll get to the start of the presentations from myself @bruces and @slavin_fpo.

Finally, had a lovely coffee time chat with David Kirby who was in town to do some interviews for his upcoming projects.

That’s it for what happened.

In upcoming news, you’ll find more people blogging and doing things through the Laboratory.

The band is getting back together. Yeehaw.

Continue reading Weekending 11132011

Representations of the Future with Graphs

Graphs of the Future

I collected some graphs that attempt to represent how the future comes to be while I was preparing for a talk at the University of Michigan’s “Future of Technology” conference, from which I’ve just returned. The graphs are simple ways to represent the path from now into the future and what makes “then” the future and different from “now.” I drew what I had in mind as you see above while I was teasing out something interesting to say for the talk. All along the way I was hoping to be able to show some film clips that I’ve been gathering — film clips of speculative futures and science-based fictions. The talk — it was only 15 minutes exactly — was called 9 Ways of Seeing the Future.

Here they are.

Idea, Prototype, Product

One. The future starts with an idea, and you try it out and test it, and then when it works that means you’ve accomplished something new and then you’re in the future. James Dyson is the exemplar of this kind of future-making because he prototypes his stuff insanely. ((How else do you make vacuum cleaners that suck so much?))

Up and to the Right

Two. The future starts at the origin and then goes up, and to the right, which is better/brighter/smaller/bigger/longer/faster than the origin, so it’s in the future.

Exponentially Better

Three.I got the scale on the left wrong, but this is the Moore’s Law future which goes up and to the right like Two, but it does so exponentially faster, so you get an intensely better future when compared to the normal up-and-to-the-right future.

Gartner Hype Curve

Four. The Gartner Hype Curve, where whatever the future is, it is sure to be oversold and overpromised, leading to the *trough of disillusionment and despair, after which the future sort of becomes more reasonable than the hype and slowly productizes itself. ((I’m still waiting for the Jet Pack future.))

Future Is Distributed

Five. The future that distributes over space and time — William Gibson’s *sandwich spread truism that says the future is here already, but it’s just not evenly distributed. Presumably it starts in places like Silicon Valley, although he might argue that it also starts in the back alley bar in Mogadishu or some other shit hole, seeing as how things are going these days.

Auger Possible Product Futures

Six. James Auger‘s drawing of the product future where there are many possible *technologies that will anchor themselves into a future present, as well as alternative futures that may lie off-axis somewhere. I’m still trying to figure this one out. Maybe I’ll get the chance at the Design Fiction conference.

graphs-of-the-future-923185617-0008

Seven. From A Survey of Human-Computer Interaction Design in Science Fiction Movies which describes the future as a collaboration/circulation of ideas between engineers/scientists and film makers. It’s a curious, provocative paper, thin on synthesis (it’s a survey, after all). I like the diagram most of all. Even in its simplicity it provides a nice appetizer for capturing some of the rich stew of David A. Kirby’s diegetic prototypes.

Eight. Colin Milburn’s Modifiable Futures: Science Fiction at the Bench is perhaps graphed dynamically in which he describes the future as particular kinds of “mods” or modifications to things that exist in the here and now. You know you’re in the future when the normal, plain thing has become kitted-out and enhanced, perhaps on the street. (link to video)

And so then I noticed that these are representations of the future that are rather flat instrumental and parametricized visions of the future and the route to it. And I’m wondering — rather than parametric and numerical and quantified representations of the futures — don’t use graphs — what about stories that avoid the problematic time-goes-from-left-to-right, or that there is only one coordinate for a specific future. An easier way of acknowledging multiple simultaneous futures, and multiple possible futures and that the future is a lived, embodied situation rather than the result of miniaturization or optimization. The future is for us and we live in experiences and stories — not in aspirations for technologies themselves.

Seeing as representations prescribe what we consider possible and even reasonable, having a richer, thicker, more lived representation to help imagine other sorts of futures — and not just bigger/brighter/smaller/lighter ones with new products that we buy to replace the old, perfectly good ones we bought six months ago — we might look toward stories about the future that you can’t graph on a piece of paper.

This is where the Ninth representation comes in — science fiction film. This of course does not exclude other strong representations of the future like science fiction writing, science and technology journalism, and all other kinds of literature I’m sure you’re thinking about. Just happens that right now I’m excited by science fiction film (err..have been for quite some time) and I’m focusing on that.

So, to close out my 15 minute talk and my 1000 word blog post, I shared a short excerpt from Volume 7 of a collection of annotated DVDs the Laboratory’s Media Theory department is creating based on representations of the near future in science fiction film. In this one I look at some of the signs and signals about The Future that are represented in some favorite films.

Why do I blog this? The main point of the talk was, for me, to think through another reason why I see design fiction as a useful idiom for doing design. What I concluded is that choosing how we imagine and represent the future is crucial — and not peripheral — to our ability to solve problems. Graphs are good, but I wanted to establish that there are other ways of productively and fruitfully representing what can be in order to materialize ones ideas. So — science fiction as much more than a distraction from the hassles of figuring out where your idea is on the productization scale, or determining when transistor counts will go up to the next order of magnitude and then never really wondering why that might be useful in a save-the-planet sort of way.

We seem to be pattern recognizers and so the templates and processes and frameworks in which our imaginations live determine to a large extent the possible things we can think of and the measures by which we judge them. ((Which, parenthetically, may be that the best thing one can learn to do is learn see the world through different lenses and from different perspectives — but maybe even more importantly is to know how and when to establish those different perspectives and then help others see — and then think — differently.))

Thanks to everyone at the Taubman College of Architecture and University of Michigan for the invitation and for enduring my hand drawn slides in a sea of luscious, expertly and painstakingly rendered 3D models of parametric architectures.
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