{"id":243,"date":"2006-07-20T12:48:59","date_gmt":"2006-07-20T12:48:59","guid":{"rendered":"http:\/\/diversifiedcuriosities.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/"},"modified":"2017-08-18T18:03:28","modified_gmt":"2017-08-18T18:03:28","slug":"military-industrial-light-and-magic-complex","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/","title":{"rendered":"The Military Industrial Light and Magic Complex: Avoiding Ender's Folly"},"content":{"rendered":"

<\/p>\n

<\/p>\n

ACE2006 Keynote: The Military Industrial Light and Magic Complex<\/a><\/strong><\/p>\n

permalink<\/strong>
\nKeynote talk delivered at the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California.
\nSlightly modified from the original Keynote presentation, available here:
\n
http:\/\/research.techkwondo.com\/files\/presentations\/ACE2006Talk_TheMilitaryIndustrialLightAndMagicComplex.pdf<\/a><\/p>\n

trackback<\/strong>
\nTim Lenoir. 2000. All But War Is Simulation: The Military-Entertainment Complex. Configurations, 8(3), Fall, 2000: 289-335.
\n
http:\/\/www.stanford.edu\/dept\/HPS\/TimLenoir\/MilitaryEntertainmentComplex.htm<\/a><\/p>\n

Bruce Sterling. 1993. War Is Virtual Hell. Wired, Mar\/Apr 1993.
\n
http:\/\/www.wired.com\/wired\/archive\/1.01\/virthell.html<\/a><\/p>\n

Julian Bleecker. Coherent Light: The Cultural Politics of Virtual Reality. Master\u00e2\u20ac\u2122s of Engineering Thesis, University of Washington, Seattle. June 1992.
\n
http:\/\/research.techkwondo.com\/files\/CoherentLightTheCulturalPoliticsOfVirtualRealityMastersThesis.pdf<\/a><\/p>\n

tag cloud<\/strong>
\nmilitary, entertainment, simulation, virtual reality, telepresence, electronic games, electronic entertainment, virtual worlds, ender’s game, orson scott card, ivan sutherland, katamari damacy, fan culture, 1st Life, 2nd Life, computer graphics, world of warcraft, play, playground, alternative games, social impact games, social practice, embodying social practice<\/p>\n

abstraction<\/strong>
\nThe relationship between military and entertainment is well-known and scarcely misunderstood. How has this relationship shaped the production and circulation of entertainment cultures in the early 21st century, wherein digital networked, massively multiparticipatory online games have become social life simulations? Is it possible to learn from the military \u2014 eminence in translating 2nd Life experiences (training simulations) into 1st Life action (deployments and operations) so that we breech the 2nd Life\/1st Life barrier so as to create tangible actions that mitigate 1st Life catastrophic failure? How can 2nd Life experiences offer productive couplings to 1st Life actions in a way that avoids the dramatic folly of the character Ender from the Orson Scott Card novel Ender’s Game\u009d?<\/p>\n

ACE2006 Keynote: The Military Industrial Light and Magic Complex<\/a><\/strong><\/p>\n

<\/p>\n

Technorati Tags: military industrial light and magic complex<\/a>, mixed reality<\/a>, pervasive electronic games<\/a>, play<\/a>, simulation<\/a><\/p>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

[wikilike_img src=http:\/\/static.flickr.com\/77\/194113759_059750a771_d.jpg|url=http:\/\/www.flickr.com\/photos\/julianbleecker\/194113759\/|width=500|caption=A Speculative Knot Topo of the Military Industrial Light and Magic Complex|align=thumb tcenter]<\/p>\n

permalink<\/strong>
\nKeynote talk delivered at the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California.
\nSlightly modified from the original Keynote presentation, available here:
\n
http:\/\/research.techkwondo.com\/files\/presentations\/ACE2006Talk_TheMilitaryIndustrialLightAndMagicComplex.pdf<\/a><\/p>\n

trackback<\/strong>
\nTim Lenoir. 2000. All But War Is Simulation: The Military-Entertainment Complex. Configurations, 8(3), Fall, 2000: 289-335.
\n
http:\/\/www.stanford.edu\/dept\/HPS\/TimLenoir\/MilitaryEntertainmentComplex.htm<\/a><\/p>\n

Bruce Sterling. 1993. War Is Virtual Hell. Wired, Mar\/Apr 1993.
\n
http:\/\/www.wired.com\/wired\/archive\/1.01\/virthell.html<\/a><\/p>\n

Julian Bleecker. Coherent Light: The Cultural Politics of Virtual Reality. Master\u00e2\u20ac\u2122s of Engineering Thesis, University of Washington, Seattle. June 1992.
\n
http:\/\/research.techkwondo.com\/files\/CoherentLightTheCulturalPoliticsOfVirtualRealityMastersThesis.pdf<\/a><\/p>\n

tag cloud<\/strong>
\nmilitary, entertainment, simulation, virtual reality, telepresence, electronic games, electronic entertainment, virtual worlds, ender\u00e2\u20ac\u2122s game, orson scott card, ivan sutherland, katamari damacy, fan culture, 1st Life, 2nd Life, computer graphics, world of warcraft, play, playground, alternative games, social impact games, social practice, embodying social practice<\/p>\n

abstraction<\/strong>
\nThe relationship between military and entertainment is well-known and scarcely misunderstood. How has this relationship shaped the production and circulation of entertainment cultures in the early 21st century, wherein digital networked, massively multiparticipatory online games have become social life simulations? Is it possible to learn from the military\u00e2\u20ac\u2122s eminence in translating 2nd Life experiences (training simulations) into 1st Life action (deployments and operations) so that we breech the 2nd Life\/1st Life barrier so as to create tangible actions that mitigate 1st Life catastrophic failure? How can 2nd Life experiences offer productive couplings to 1st Life actions in a way that avoids the dramatic folly of the character Ender from the Orson Scott Card novel \u00e2\u20ac\u0153Ender\u00e2\u20ac\u2122s Game\u00e2\u20ac\u009d?<\/p>\n

ACE2006Keynote: The Military Industrial Light and Magic Complex<\/a><\/p>\n

<\/p>\n

Technorati Tags: military industrial light and magic complex<\/a>, mixed reality<\/a>, pervasive electronic games<\/a>, play<\/a>, simulation<\/a><\/p>\n

<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[31,204],"tags":[],"yoast_head":"\nThe Military Industrial Light and Magic Complex: Avoiding Ender's Folly - Near Future Laboratory<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Military Industrial Light and Magic Complex: Avoiding Ender's Folly - Near Future Laboratory\" \/>\n<meta property=\"og:description\" content=\"[wikilike_img src=http:\/\/static.flickr.com\/77\/194113759_059750a771_d.jpg|url=http:\/\/www.flickr.com\/photos\/julianbleecker\/194113759\/|width=500|caption=A Speculative Knot Topo of the Military Industrial Light and Magic Complex|align=thumb tcenter] permalink Keynote talk delivered at the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California. Slightly modified from the original Keynote presentation, available here: http:\/\/research.techkwondo.com\/files\/presentations\/ACE2006Talk_TheMilitaryIndustrialLightAndMagicComplex.pdf trackback Tim Lenoir. 2000. All But War Is Simulation: The Military-Entertainment Complex. Configurations, 8(3), Fall, 2000: 289-335. http:\/\/www.stanford.edu\/dept\/HPS\/TimLenoir\/MilitaryEntertainmentComplex.htm Bruce Sterling. 1993. War Is Virtual Hell. Wired, Mar\/Apr 1993. http:\/\/www.wired.com\/wired\/archive\/1.01\/virthell.html Julian Bleecker. Coherent Light: The Cultural Politics of Virtual Reality. Master\u00e2\u20ac\u2122s of Engineering Thesis, University of Washington, Seattle. June 1992. http:\/\/research.techkwondo.com\/files\/CoherentLightTheCulturalPoliticsOfVirtualRealityMastersThesis.pdf tag cloud military, entertainment, simulation, virtual reality, telepresence, electronic games, electronic entertainment, virtual worlds, ender\u00e2\u20ac\u2122s game, orson scott card, ivan sutherland, katamari damacy, fan culture, 1st Life, 2nd Life, computer graphics, world of warcraft, play, playground, alternative games, social impact games, social practice, embodying social practice abstraction The relationship between military and entertainment is well-known and scarcely misunderstood. How has this relationship shaped the production and circulation of entertainment cultures in the early 21st century, wherein digital networked, massively multiparticipatory online games have become social life simulations? Is it possible to learn from the military\u00e2\u20ac\u2122s eminence in translating 2nd Life experiences (training simulations) into 1st Life action (deployments and operations) so that we breech the 2nd Life\/1st Life barrier so as to create tangible actions that mitigate 1st Life catastrophic failure? How can 2nd Life experiences offer productive couplings to 1st Life actions in a way that avoids the dramatic folly of the character Ender from the Orson Scott Card novel \u00e2\u20ac\u0153Ender\u00e2\u20ac\u2122s Game\u00e2\u20ac\u009d? ACE2006Keynote: The Military Industrial Light and Magic Complex Technorati Tags: military industrial light and magic complex, mixed reality, pervasive electronic games, play, simulation\" \/>\n<meta property=\"og:url\" content=\"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/\" \/>\n<meta property=\"og:site_name\" content=\"Near Future Laboratory\" \/>\n<meta property=\"article:published_time\" content=\"2006-07-20T12:48:59+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2017-08-18T18:03:28+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/static.flickr.com\/77\/194113759_059750a771_d.jpg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@nearfuturelab\" \/>\n<meta name=\"twitter:site\" content=\"@nearfuturelab\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Organization\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#organization\",\"name\":\"Near Future Laboratory\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/\",\"sameAs\":[\"https:\/\/www.instagram.com\/nearfuturelaboratory\/\",\"https:\/\/www.linkedin.com\/company\/near-future-laboratory\/\",\"https:\/\/twitter.com\/nearfuturelab\"],\"logo\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#logo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/wp-content\/uploads\/2019\/10\/NearFutureLaboratoryLogo-CS4.jpg\",\"width\":1049,\"height\":206,\"caption\":\"Near Future Laboratory\"},\"image\":{\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#logo\"}},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#website\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/\",\"name\":\"Near Future Laboratory\",\"description\":\"Clarify Today, Design Tomorrow\",\"publisher\":{\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":\"https:\/\/blog.nearfuturelaboratory.com\/?s={search_term_string}\",\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/#primaryimage\",\"inLanguage\":\"en-US\",\"url\":\"http:\/\/static.flickr.com\/77\/194113759_059750a771_d.jpg\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/#webpage\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/2006\/07\/20\/military-industrial-light-and-magic-complex\/\",\"name\":\"The Military Industrial Light and Magic Complex: Avoiding Ender's Folly - 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