{"id":258,"date":"2006-09-19T20:49:46","date_gmt":"2006-09-19T20:49:46","guid":{"rendered":"http:\/\/diversifiedcuriosities.com\/2006\/09\/19\/old258\/"},"modified":"2017-08-18T18:03:05","modified_gmt":"2017-08-18T18:03:05","slug":"old258","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2006\/09\/19\/old258\/","title":{"rendered":"SXSW Panel Picker"},"content":{"rendered":"

[wikilike_img src=http:\/\/static.flickr.com\/26\/100119698_d780b09fc2_d.jpg|align=thumb tcenter|caption=|width=500|url=http:\/\/www.flickr.com\/photos\/97482472@N00\/100119698\/]<\/p>\n

It’s that time of year again.<\/p>\n

http:\/\/2007.sxsw.com\/interactive\/panel_picker\/
\n<\/a><\/p>\n

I’ve tossed a panel idea in the mix, on the topic of pervasive electronic games.<\/p>\n

Catgory<\/strong>education \/ sociological \u00c2\u00b7 gaming \/ virtual worlds<\/em>
\nTitle<\/strong>Pervasive Electronic Games<\/em><\/p>\n

\nThis panel presents and discusses unique aspects of the design issues and technologies involved in developing “pervasive electronic games.” Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

[wikilike_img src=http:\/\/static.flickr.com\/26\/100119698_d780b09fc2_d.jpg|align=thumb tcenter|caption=|width=500|url=http:\/\/www.flickr.com\/photos\/97482472@N00\/100119698\/]<\/p>\n

It’s that time of year again.<\/p>\n

http:\/\/2007.sxsw.com\/interactive\/panel_picker\/
\n<\/a><\/p>\n

I’ve tossed a panel idea in the mix, on the topic of pervasive electronic games.<\/p>\n

Catgory<\/strong>education \/ sociological \u00c2\u00b7 gaming \/ virtual worlds<\/em>
\nTitle<\/strong>Pervasive Electronic Games<\/em><\/p>\n

\nThis panel presents and discusses unique aspects of the design issues and technologies involved in developing “pervasive electronic games.” Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging<\/p><\/blockquote>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[72],"tags":[],"yoast_head":"\nSXSW Panel Picker - Near Future Laboratory<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.nearfuturelaboratory.com\/2006\/09\/19\/old258\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SXSW Panel Picker - Near Future Laboratory\" \/>\n<meta property=\"og:description\" content=\"[wikilike_img src=http:\/\/static.flickr.com\/26\/100119698_d780b09fc2_d.jpg|align=thumb tcenter|caption=|width=500|url=http:\/\/www.flickr.com\/photos\/97482472@N00\/100119698\/] It's that time of year again. http:\/\/2007.sxsw.com\/interactive\/panel_picker\/ I've tossed a panel idea in the mix, on the topic of pervasive electronic games. Catgoryeducation \/ sociological \u00c2\u00b7 gaming \/ virtual worlds TitlePervasive Electronic Games This panel presents and discusses unique aspects of the design issues and technologies involved in developing "pervasive electronic games." Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging\" \/>\n<meta property=\"og:url\" content=\"https:\/\/blog.nearfuturelaboratory.com\/2006\/09\/19\/old258\/\" \/>\n<meta property=\"og:site_name\" content=\"Near Future Laboratory\" \/>\n<meta property=\"article:published_time\" content=\"2006-09-19T20:49:46+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2017-08-18T18:03:05+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@nearfuturelab\" \/>\n<meta name=\"twitter:site\" content=\"@nearfuturelab\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Organization\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#organization\",\"name\":\"Near Future Laboratory\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/\",\"sameAs\":[\"https:\/\/www.instagram.com\/nearfuturelaboratory\/\",\"https:\/\/www.linkedin.com\/company\/near-future-laboratory\/\",\"https:\/\/twitter.com\/nearfuturelab\"],\"logo\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#logo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/wp-content\/uploads\/2019\/10\/NearFutureLaboratoryLogo-CS4.jpg\",\"width\":1049,\"height\":206,\"caption\":\"Near Future Laboratory\"},\"image\":{\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#logo\"}},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#website\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/\",\"name\":\"Near Future Laboratory\",\"description\":\"Clarify Today, Design Tomorrow\",\"publisher\":{\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":\"https:\/\/blog.nearfuturelaboratory.com\/?s={search_term_string}\",\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/blog.nearfuturelaboratory.com\/2006\/09\/19\/old258\/#webpage\",\"url\":\"https:\/\/blog.nearfuturelaboratory.com\/2006\/09\/19\/old258\/\",\"name\":\"SXSW Panel Picker - 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