{"id":4653,"date":"2010-07-12T08:04:57","date_gmt":"2010-07-12T15:04:57","guid":{"rendered":"http:\/\/www.nearfuturelaboratory.com\/?p=4653"},"modified":"2017-08-18T17:59:21","modified_gmt":"2017-08-18T17:59:21","slug":"weekending-07112010","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2010\/07\/12\/weekending-07112010\/","title":{"rendered":"Weekending 07112010"},"content":{"rendered":"
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Good lord. What happened just then?<\/p>\n
Well \u2014 I missed a weeknote last week, but I’m not going to do penance. It happens.<\/p>\n
I’ve been working \u2014\u00a0mostly in my head, with a swirl of notes \u2014\u00a0on two casual commissions for writing, both on the topic of Design Fiction. One is for a forthcoming volume for this journal called, like…Volume<\/a>. It looks quite curious \u2014 reminds me of a cerebral Cabinet Magazine<\/a>. I think that’ll be a trimmed-of-excess version of the already existing essay, but perhaps without out the Meringue. Along those lines, I continue to catalog these *genre conventions. I’m not entirely sure why, except that they are like the stylings and contours of what makes \u2014\u00a0in my mind \u2014\u00a0good Design Fiction, leastways as represented in visual stories.<\/p>\n The second commission is from the Swiss Design Network<\/a> for their annual proceedings. I’ll be going to their conference in the Fall.<\/p>\n So..those things need to be tied up in short order.<\/p>\n I’ve also spent idle moments pondering a response to the Six Questions<\/a> posed by the fine friends at Kicker Studios for their forthcoming Device Design Day<\/a> next month. I think I’ll share some thoughts on the industrial design of Star Trek as a way to talk about the explication\/explicitation actions of objects. How objects “speak” or incite\/compel\/describe actions and social-actions. And as to the Six Questions \u2014\u00a0I mean..I’m not sure how deliberate I should be in answering them, or thinking of them as some kind historic remarks or anything like that. But they are good ones and they get me thinking \u2014 Jack’s<\/a> are my favorite, still. Criminy his a thoughtfully-funny guy.<\/p>\n Crimminy \u2014\u00a0and unless the activity of true southern california skateboarding suddenly vanishes without a trace, the going-will-be-slow on the Man Lodge in the back, which is meant to be the Laboratory’s studio. ((The ladder and table saw have spent more time staring at each other and less time being climbed on and\/or rip-sawing timbers.))<\/p>\n <\/p>\n
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Why do I blog this?<\/strong> A few notes to remind myself of what I have done but, this week \u2014\u00a0more to remind myself of what I should perhaps be doing more, or things I should be doing just a little bit less.<\/p>\n
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Good lord. What happened just then? Well \u2014 I missed a weeknote last week, but I’m not going to do penance. It happens. I’ve been working \u2014\u00a0mostly in my head, with a swirl of notes \u2014\u00a0on two casual commissions for writing, both on the topic of Design Fiction. One is for a forthcoming volume for … Continue reading Weekending 07112010<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[13,39,47,50,52,136,173,174,176],"tags":[455,642,659,1225,1231,1149,1247,1252],"yoast_head":"\nWeekending 07112010 - Near Future Laboratory<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n