{"id":8458,"date":"2012-10-29T14:34:45","date_gmt":"2012-10-29T21:34:45","guid":{"rendered":"http:\/\/betaknowledge.tumblr.com\/post\/34590389598"},"modified":"2017-08-18T17:57:52","modified_gmt":"2017-08-18T17:57:52","slug":"game-on-what-sets-proteus-apart-from-other-games-and-is-there-anything-you-wish-you-could-have","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2012\/10\/29\/game-on-what-sets-proteus-apart-from-other-games-and-is-there-anything-you-wish-you-could-have\/","title":{"rendered":""Game On: What sets Proteus apart from other games? And is there anything you wish you could have\u2026""},"content":{"rendered":"\u201c
Game On: What sets Proteus apart from other games? And is there anything you wish you could have done differently?<\/p>\n\n
Ed Key: Two main things: The total lack of external goals and the tight integration of the music with the environment give it a unique feel. I\u2019m quite pleased with how the graphics turned out as they took many iterations and still seem to be quite distinctive.<\/p>\u201d \u201cGame On: What sets Proteus apart from other games? And is there anything you wish you could have done differently?<\/p>\n Ed Key: Two main things: The total lack of external goals and the tight integration of the music with the environment give it a uniqu…<\/p>\n","protected":false},"author":5,"featured_media":8489,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[169],"tags":[],"yoast_head":"\n
- Ed Key about Proteus. Antigamification at its best.<\/em><\/img><\/a>
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","protected":false},"excerpt":{"rendered":"