{"id":8680,"date":"2013-01-09T20:09:00","date_gmt":"2013-01-10T04:09:00","guid":{"rendered":"http:\/\/betaknowledge.tumblr.com\/post\/40150937286"},"modified":"2017-08-18T17:57:15","modified_gmt":"2017-08-18T17:57:15","slug":"mindloop-by-one-life-remainsthis-game-is-controlled-by-a","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2013\/01\/09\/mindloop-by-one-life-remainsthis-game-is-controlled-by-a\/","title":{"rendered":"Mindloop\u00a0by One Life Remains:\n\n\nThis game is controlled by a\u2026"},"content":{"rendered":"

Mindloop<\/a>\u00a0by One Life Remains:<\/p>\n

\n
\n

This game is controlled by a mental brain wave thingy. Each color is associated with a brain activity type (Focus, relax, \u2026). You need to be in that state to make the cube come back on the road. The road is the inside of a cylinder so the track is never-ending. The tricky part here is that if you manage to go through the first time doesn\u2019t mean you can do it again easily. And it\u2019s brain tiring<\/em><\/p>\n<\/div>\n<\/blockquote>\n

Why do I blog this?<\/strong> Next month I\u2019m going to give a speech in Boston at the AAAS conference<\/a> about the design issues related to brain-computer interfaces. This game is a good example to introduce some of the concepts I want to address there.<\/p>

\n<\/img><\/a> <\/img><\/a> <\/img><\/a>\n<\/div>","protected":false},"excerpt":{"rendered":"

<\/p>\n

<\/p>\n

Mindloop<\/a> by One Life Remains:<\/p>\n

\n
\n

This game is controlled by a mental brain wave thingy. Each color is associated with a brain activity type (Focus, relax, …). You need to be in that state to make the cube come back on the road. The road is the inside of a cylinder so the track is never-ending. The tricky part here is that if you manage to go through the first time doesn’t mean you can do it again easily. And it’s brain tiring<\/em><\/p>\n<\/div>\n<\/blockquote>\n

Why do I blog this?<\/strong> Next month I’m going to give a speech in Boston at the AAAS conference<\/a> about the design issues related to brain-computer interfaces. This game is a good example to introduce some of the concepts I want to address there.<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[27,33,169],"tags":[542],"yoast_head":"\nMindloop\u00a0by One Life Remains: This game is controlled by a\u2026 - Near Future Laboratory<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.nearfuturelaboratory.com\/2013\/01\/09\/mindloop-by-one-life-remainsthis-game-is-controlled-by-a\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mindloop\u00a0by One Life Remains: This game is controlled by a\u2026 - Near Future Laboratory\" \/>\n<meta property=\"og:description\" content=\"Mindloop by One Life Remains: This game is controlled by a mental brain wave thingy. Each color is associated with a brain activity type (Focus, relax, …). You need to be in that state to make the cube come back on the road. The road is the inside of a cylinder so the track is never-ending. The tricky part here is that if you manage to go through the first time doesn’t mean you can do it again easily. And it’s brain tiring Why do I blog this? Next month I’m going to give a speech in Boston at the AAAS conference about the design issues related to brain-computer interfaces. 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