{"id":9070,"date":"2013-06-10T14:16:44","date_gmt":"2013-06-10T21:16:44","guid":{"rendered":"http:\/\/nearfuturelaboratory.com\/?guid=0e483e66ea93f99bb21888f0018ba050"},"modified":"2017-08-18T17:57:13","modified_gmt":"2017-08-18T17:57:13","slug":"digital-creativity-on-design-fictions-2","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2013\/06\/10\/digital-creativity-on-design-fictions-2\/","title":{"rendered":"Digital Creativity on design fictions"},"content":{"rendered":"
\"In crafting this issue we were interested in re\ufb02ecting on design \ufb01ctions as a methodology and on the ways in which \ufb01ctional constructs, such as future scenarios and \u2018diegetic prototypes\u2019 (D. Kirby 2009), might open design discourse. As much as we might perhaps simplistically suggest that the \ufb01ctions of non-linear narrative, the achronological and asynchronous, have been central to contemporary media design and to media art, we might also say that the convergence of narrative and technology is central to design \ufb01ctions: as we will see, design \ufb01ctions exploit the power of media design to craft and deploy compelling visions of the future. Further than this, though, design \ufb01ctions have become a signi\ufb01cant means through which designers are exploring the \u2018present\u2019 condition of interface culture.<\/i>\"<\/p><\/blockquote>\n Why do I blog this?<\/b> Gathering material about design fiction for the upcoming Laboratory retreat and for next Friday's workshops in Annecy, France.<\/p> “In crafting this issue we were interested in reflecting on design fictions as a methodology and on the ways in which fictional constructs, such as future scenarios and ‘diegetic prototypes’ (D. Kirby 2009), might open design discourse. As much as we might perhaps simplistically suggest that the fictions of non-linear narrative, the achronological and asynchronous, have been central to contemporary media design and to media art, we might also say that the convergence of narrative and technology is central to design fictions: as we will see, design fictions exploit the power of media design to craft and deploy compelling visions of the future. Further than this, though, design fictions have become a significant means through which designers are exploring the ‘present’ condition of interface culture.<\/i>“<\/p>\n<\/blockquote>\n Why do I blog this?<\/b> Gathering material about design fiction for the upcoming Laboratory retreat and for next Friday’s workshops in Annecy, France.<\/p>\n<\/a>\nFor people interested in design fictions, the latest issue of Digital Creativity<\/a> is a special issue about design fiction. It features papers by people like James Auger or Andrew Morrison, Ragnhild Tronstad and Einar Sneve Martinussen. As proposed by the editor of this issue, Derek Hales, in his introduction entitled \"Design \ufb01ctions an introduction and provisional taxonomy\":<\/p>\n
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\nFor people interested in design fictions, the latest issue of Digital Creativity<\/a> is a special issue about design fiction. It features papers by people like James Auger or Andrew Morrison, Ragnhild Tronstad and Einar Sneve Martinussen. As proposed by the editor of this issue, Derek Hales, in his introduction entitled “Design fictions an introduction and provisional taxonomy”:<\/p>\n\n
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