Really the Fake: Derived, Diacritic'd, Differenced Things

Thursday February 04, 07.00.26

A Wii Mote and a Wii ‘KLIK-on’ Candy Dispenser which uses the ‘B’ trigger control to dispense little candy pills.

Wednesday February 03 13:42

Something Tom Clancy — the guy who writes worlds he wishes he inhabited, which is always a good motivation for a riveting tale — and something written by someone who can write like Tom Clancy, but doesn’t have the surname value share but can participate in the *Branded story world owned/possessed by Tom Clancy…all signaled by the diacritic there — the apostrophe.

Thursday February 04, 06.57.14

The enormously popular video game Call of Duty 4…and a DVD about the *real-world sticky situations the kinds of people — Delta, SEALS, mercenaries, Blackwater/Xe, Rangers, Special Ops guys — Call of Duty 4 simulates, all done up in a DVD case that clearly signals in its visual design the simulation game.

A trio of things found over time that came together in their pattern of derived associations. I’m sure these were done in a pragmatic fit of trying to get some uptake by resonating with existing things/objects/markets and so on. Pretty standard stuff, with the Wii and the Call of Duty thing being the more dodgy instances. The apostrophe’d Tom Clancy business was certainly a planned business franchising effort, along with all the other *Tom Clancy Presents sort of derivatives, like video games and bomber pilot jackets and aviator style sunglasses, all designed to inhabit the personas and worlds authored by Tom Clancy’s genre of mil-intel-tech fiction. (And probably inhabited by those least likely to actually have the extra bit of *umph to *actually participate in such worlds.)

Why do I blog this? These patterns of reproduction, derivation and so on are intriguing. Perhaps less so from the pragmatic, business perspective — like, the cringe I sometimes feel when one thing is clearly done so as to participate in the swirl of interest that a canonical, market-making product/idea/service/new-interaction-ritual. Which comes first, what does this kind of priority really matter or even mean? When does *doing it right trump *doing it first? And, anyway — what are the measures of *doing it right? Most sales? Most uptake? Beautiful to use? I’m thinking of things other than candy dispensers, story franchises and FPS’s, of course.

You know, like — *touch quite clearly forced everyone to talk/make/market *touch devices in such a knee-jerk way it was embarrassing to watch (and participate in, I suppose) quite frankly. The same thing is happening with *Moleskine-sized pad/slate/tablet things. There will be lots of things that signal a new kind of computing (*casual, *livingroom, *sofa) and we’ll call them (with a rueful, dubious look in the direction of the naming guys) *Pad’s, which will be like calling a box of generic brand tissues you buy from your corner drugstore — Kleenex.

The point here but the ways in which variants, originals, mix-matched and mismatched continuations of *something circulate, imbricate, overlap and so on — this I find intriguing. I guess it’s less about what is real, original, fake or a morph — more about these physical, material metaphor of continuity and perpetuation and derivation.

At the end of the end of the day, does it matter *who put the wheels on luggage? Or does it matter, in a make-the-world-a-more-habitable-place kind of way — that someone mustered the resources/people/alliances to put the damn wheels on there and save us all from having crooked backs and Popeye-big forearms? Mixed opinions here at the Laboratory on how and in what way the *original matters.