The Week Ahead: SxSW 2010 — Design Fiction Panel

Pervasive Electronic Games Panel

SXSW in 2007. A panel I organized called Pervasive Electronic Games with heroes Dennis Crowley (*Dodgeball!/*Google!?), Aaron Meyers (Mobzombies mad-man), and ultra-hero fron the other planet, Kevin Slavin (Area/Code). That was fun.

So, early heads-up and there’ll be more — if you’re heading to SxSW this year, I’ve organized a panel under the rubric of *Design Fiction. The full title is Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas, and I feel prescient with that title because it captures much of what’s been going on in the studio over the last, like..3 months.

It’s going to be good. It’ll be Jake Dunagan from the Institute for the Future; Sascha Pohflepp from Supercalifornia (whatwha?!), Stuart Candy from The Long Now Foundation and Jennifer Leonard from IDEO, with perhaps a special delta-net guest operator to flash-bang this one all to hell and gone. We’ve actually done planning and have had *skype conference chats to discuss what we’ve been thinking on this one.

Add this to your conference schedule..and see you with a plate of dry rub in front of me.

Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas

BBQ @ Salt Lick