Weekending 10172010

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Well, got about half way through the new Steven Johnson book Where Good Ideas Come From: The Natural History of Innovation and still going. He tells a good story and I believe much of it. There’s something funny going on in there, though. I’ll sort it out. Seems maybe a bit simple in its argument — things alongside of things, or the adjacent possible. It makes sense and I don’t want to do the typical academician’s “but it’s more complicated than that.” As an alternative to the more popular imaginary of the genius in a basement working alone when inspiration strikes, this is much better.

So..there was that. Then lots of work and time in the studio corralling several (not a few, several) projects into their present state to be shared. Shared, not finished off or anything — but raked and slightly burnished to a semi-finished finish. It’s a good exercise to begin to bring that level of overview and organization to the work. And it’s all good stuff, all well-done. ((I’m slightly eager to get into the material more tangibly. More on that in the coming weeks, I suspect. Or, wait. Not “I suspect” because I can if I want to, so it’s more like — I will make the material more tangible, and make the time to do such. Except — oh, bugger. Look at that calendar for the coming months.))

Anyway, there was also some preparation for the upcoming Design Fiction components of the 6th Annual Swiss Design Network Conference. I’m excited. The line up for both Friday and Saturday look great. I’ll be there with earballs wide open. In preparation, aside from the paper I prepared some months ago, I’ve been continuing my process of cataloging Design Fiction in Science Fiction Film for the DVD collection the Laboratory will be releasing.

I was thinking about what possible projects either way on the back burner or up front, sizzling right now that I could send off to a design project *challenge. Thought about that back and forth wondering what the consequences might be of doing so. Best case, I get to run the project. Worst case, I still get to run the project, but maybe in another context or just *later, at some other time. Should it be something I’ve always wanted to do or force myself to think about enough to put it before someone. Or something to make a point, even if I never get to say anything more about it because, *shrug*..someone’s going to look at it and think, why’d he put this in front of us, anyway?

I had flounced off of the skate photography thing, but that didn’t last long and it was more of a joke to myself, but not doing it for 10 days made it seem like I hadn’t been doing it for months. Went to the indoor ramp around the way. With the winter light setting so much earlier, a drive-by the park becomes less possible these days. Anyway.
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Weekending 09192010

Friday September 17 18:56

Okay. There was some more fussing about to pull together a reading list / viewing list for a new project I’ve been thinking about that is in and around augmented reality. The viewing list includes the usual suspects — Terminator 2, They Live (which I showed in the studio — and only three or four people showed up to, which is lame), Until the End of the World, Iron Man, and 2081, although that last one may be a stretch. There may also be some of the important “boot-up” moments from RoboCop that are relevant.The point is to look sideways at the topic from the get-go and not assume the outcome before things get started, which can happen very easily when the project is quite specific. ((It’s not broad at all — as a matter of fact, the name basically says what it wants to produce, which is the wrong way to do any project, I think.))

Friday September 17 17:06

I scrambled over to Art Center College of Design Friday afternoon to participate in their As If.. / Made Up research residency on a panel discussion with Norman Klein and Sascha Pohflepp, which was good fun and engaging and helpful for my own questions. I think I’m now more-or-less set on creating a catalog of genre conventions for design fiction, especially as it happens in film. Getting a copy of that book “Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know” (bleechh..these titles..)) made me think about how I might structure such a catalog and then of course I’m forced to think of why this might be useful. Part of it is just the process of forcing myself to identify what might be curious, useful or intriguing visual patterns and story telling techniques that make it possible to imagine the future, or some aspect of it. I was thinking this could make a curious DVD of some sort.

Get the flash player here: http://www.adobe.com/flashplayer

var so = new SWFObject(“http://www.db798.com/pictobrowser.swf”, “PictoBrowser”, “500”, “500”, “8”, “#EEEEEE”); so.addVariable(“source”, “sets”); so.addVariable(“names”, “2010 01SJ Biennial – Build Your Own World”); so.addVariable(“userName”, “julianbleecker”); so.addVariable(“userId”, “66854529@N00”); so.addVariable(“ids”, “72157625004848614”); so.addVariable(“titles”, “on”); so.addVariable(“displayNotes”, “on”); so.addVariable(“thumbAutoHide”, “off”); so.addVariable(“imageSize”, “medium”); so.addVariable(“vAlign”, “mid”); so.addVariable(“vertOffset”, “0”); so.addVariable(“colorHexVar”, “EEEEEE”); so.addVariable(“initialScale”, “off”); so.addVariable(“bgAlpha”, “90”); so.write(“PictoBrowser100921100902”);

Saturday, went up to 01SJ, ran into everyone and a barricade. It was fun, engaging a little scattered and far-flung and lonely in spots and great to see many friends and their peculiar provocative projects.

Get the flash player here: http://www.adobe.com/flashplayer

var so = new SWFObject(“http://www.db798.com/pictobrowser.swf”, “PictoBrowser”, “500”, “500”, “8”, “#EEEEEE”); so.addVariable(“source”, “sets”); so.addVariable(“names”, “Silly Girl Pirate Bowl”); so.addVariable(“userName”, “julianbleecker”); so.addVariable(“userId”, “66854529@N00”); so.addVariable(“ids”, “72157624994149716”); so.addVariable(“titles”, “on”); so.addVariable(“displayNotes”, “on”); so.addVariable(“thumbAutoHide”, “off”); so.addVariable(“imageSize”, “medium”); so.addVariable(“vAlign”, “mid”); so.addVariable(“vertOffset”, “0”); so.addVariable(“colorHexVar”, “EEEEEE”); so.addVariable(“initialScale”, “off”); so.addVariable(“bgAlpha”, “90”); so.write(“PictoBrowser100921105429”);

Closed the weekend out with a fantastic Silly Girl skate event at the secret Iguana Bowl — Pirate Bowl, for talk like a pirate day!
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Weekending 07112010

Destroy The Future

Good lord. What happened just then?

Well — I missed a weeknote last week, but I’m not going to do penance. It happens.

I’ve been working — mostly in my head, with a swirl of notes — on two casual commissions for writing, both on the topic of Design Fiction. One is for a forthcoming volume for this journal called, like…Volume. It looks quite curious — reminds me of a cerebral Cabinet Magazine. I think that’ll be a trimmed-of-excess version of the already existing essay, but perhaps without out the Meringue. Along those lines, I continue to catalog these *genre conventions. I’m not entirely sure why, except that they are like the stylings and contours of what makes — in my mind — good Design Fiction, leastways as represented in visual stories.

The second commission is from the Swiss Design Network for their annual proceedings. I’ll be going to their conference in the Fall.

So..those things need to be tied up in short order.

I’ve also spent idle moments pondering a response to the Six Questions posed by the fine friends at Kicker Studios for their forthcoming Device Design Day next month. I think I’ll share some thoughts on the industrial design of Star Trek as a way to talk about the explication/explicitation actions of objects. How objects “speak” or incite/compel/describe actions and social-actions. And as to the Six Questions — I mean..I’m not sure how deliberate I should be in answering them, or thinking of them as some kind historic remarks or anything like that. But they are good ones and they get me thinking — Jack’s are my favorite, still. Criminy his a thoughtfully-funny guy.

Crimminy — and unless the activity of true southern california skateboarding suddenly vanishes without a trace, the going-will-be-slow on the Man Lodge in the back, which is meant to be the Laboratory’s studio. ((The ladder and table saw have spent more time staring at each other and less time being climbed on and/or rip-sawing timbers.))

Sunday July 11 16:16

Daniel Cuervo, Frontside Japan Air. Me? Underneath paying close attention to where he might land.

Why do I blog this? A few notes to remind myself of what I have done but, this week — more to remind myself of what I should perhaps be doing more, or things I should be doing just a little bit less.

Continue reading Weekending 07112010

Predictably Not Quite Failing

Sunday February 07 14:25

Since the *winter holidays here in Los Angeles, which is a strange thing for an East Coast boy, especially as I hear reports of epic dumps of man-killing snow in New York City, my favorite photography spot has been the recently opened Venice Beach Skate Park and the equally awesome Venice Skatepark. I’m not a skater, nor a Sk8r, nor a photographer inclined to action-y things, but being in the mix, under threat of kicked out boards and lawless aerials

Sunday January 03, 16.09.24

Saturday January 23 18:23

Saturday January 30 14:52

makes the park an invigorating and challenging photography playground — and quite addictive.

I don’t want to attempt a rough-shod bit of metaphor-stretching — or at least not too much — to try and rationalize sharing this *non sequitur of a post, except to say that, as pertains the last photo, I have been obsessed with these moments when something tried..fails. The failure has this curious, no-fear character to it. Trying the thing that seems impossible, over and over again. Getting closer, or moving away from the original idea and into something else, &c. It’s never a failure out right, at least as I see it through a viewfinder. There’s always something quite lovely about the moment when the board stays where it is, and the skater goes somewhere else.

Why do I blog this? *shrug.
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