{"id":4372,"date":"2010-03-08T08:10:32","date_gmt":"2010-03-08T15:10:32","guid":{"rendered":"http:\/\/www.nearfuturelaboratory.com\/?p=4372"},"modified":"2017-08-18T17:59:25","modified_gmt":"2017-08-18T17:59:25","slug":"the-week-ahead-sxsw-2010design-fiction-panel","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2010\/03\/08\/the-week-ahead-sxsw-2010design-fiction-panel\/","title":{"rendered":"The Week Ahead: SxSW 2010 \u2014 Design Fiction Panel"},"content":{"rendered":"
\n\"Pervasive<\/a><\/p>\n
\nSXSW in 2007. A panel I organized called Pervasive Electronic Games with heroes Dennis Crowley (*Dodgeball!\/*Google!?), Aaron Meyers (Mobzombies mad-man), and ultra-hero fron the other planet, Kevin Slavin (Area\/Code). That was fun.\n<\/div>\n<\/div>\n

<\/p>\n

So, early heads-up and there’ll be more \u2014 if you’re heading to SxSW this year, I’ve organized a panel under the rubric of *Design Fiction. The full title is Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas, and I feel prescient with that title because it captures much of what’s been going on in the studio over the last, like..3 months.<\/p>\n

It’s going to be good. It’ll be Jake Dunagan from the Institute for the Future; Sascha Pohflepp from Supercalifornia (whatwha?!), Stuart Candy from The Long Now Foundation and Jennifer Leonard from IDEO, with perhaps a special delta-net guest operator to flash-bang this one all to hell and gone. We’ve actually done planning and have had *skype conference chats to discuss what we’ve been thinking on this one.<\/p>\n

Add this to your conference schedule..and see you with a plate of dry rub in front of me.<\/p>\n

Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas<\/a><\/p>\n

<\/p>\n

\n\"BBQ<\/a>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

SXSW in 2007. A panel I organized called Pervasive Electronic Games with heroes Dennis Crowley (*Dodgeball!\/*Google!?), Aaron Meyers (Mobzombies mad-man), and ultra-hero fron the other planet, Kevin Slavin (Area\/Code). That was fun. So, early heads-up and there’ll be more \u2014 if you’re heading to SxSW this year, I’ve organized a panel under the rubric of … Continue reading The Week Ahead: SxSW 2010 \u2014 Design Fiction Panel<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[13,14,39,50,72,136],"tags":[1184,1188,817,1040,1041],"yoast_head":"\nThe Week Ahead: SxSW 2010 \u2014 Design Fiction Panel - Near Future Laboratory<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.nearfuturelaboratory.com\/2010\/03\/08\/the-week-ahead-sxsw-2010design-fiction-panel\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Week Ahead: SxSW 2010 \u2014 Design Fiction Panel - Near Future Laboratory\" \/>\n<meta property=\"og:description\" content=\"SXSW in 2007. A panel I organized called Pervasive Electronic Games with heroes Dennis Crowley (*Dodgeball!\/*Google!?), Aaron Meyers (Mobzombies mad-man), and ultra-hero fron the other planet, Kevin Slavin (Area\/Code). That was fun. 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