{"id":8563,"date":"2012-11-30T02:47:50","date_gmt":"2012-11-30T10:47:50","guid":{"rendered":"http:\/\/nearfuturelaboratory.com\/pasta-and-vinegar\/?p=6021"},"modified":"2017-08-18T17:57:51","modified_gmt":"2017-08-18T17:57:51","slug":"prototyping-session-with-post-its-and-cardboard-at-epfl","status":"publish","type":"post","link":"https:\/\/blog.nearfuturelaboratory.com\/2012\/11\/30\/prototyping-session-with-post-its-and-cardboard-at-epfl\/","title":{"rendered":"Prototyping session with post-its and cardboard at EPFL"},"content":{"rendered":"
It’s the second year I am teaching the HUM-401 class at EPFL with Daniel Sciboz. The course is about creative processes and tricks employed by designers in their work. Our aim is to show engineers from various areas (IT, biology, chemistry, material sciences, architecture) a different approach than the one they have through various means: short lectures, basic assignments and crits. The first semester is devoted to techniques and methods, and the second semester corresponds to a personal project. This course is extremely refreshing for me as it allows to understand the various frictions between “designerly” of doing. I blogged about this last year here<\/a> and this new class will have will certainly lead me to new findings. <\/p>\n One of the most interesting moment of the first semester is the prototyping phase (which follows the observation and the ideation series of sessions). More specifically, there is course devoted to “quick and dirty prototyping” that we always try to renew, finding original ways to make students understand the relevance of iterating their ideas via basic techniques. The class starts off with a short intro about the underlying rationale to prototyping:<\/p>\n The idea that mock-ups to test things not only in talk but also through richer bodily, social and contextualized interactions, is easily grasped by the students but not necessary easy to put in place. This is why we then apply these ideas with two exercises.<\/p>\n Exercise 1: the post-it phone<\/p>\n This design exercise is a common assignment in design schools and I found some inspiration at at CIID about how to apply it<\/a>:<\/p>\n “Students worked in teams of three to imagine new mobile interaction scenarios around a theme\/context. Each partner applied a stack of twenty or so post-it notes to the screen of their personal hand-held and draw interface states on each. As the interaction scenario was acted out, the notes were peeled off as the reciprocal actions unfolded.<\/i>“<\/p><\/blockquote>\n Our brief was the following:<\/p>\n “Form a team of 2 persons. Each team has to imagine a new mobile service based on the results of your field study (observation\/interview): a map\/orientation app. Using a stack of 15 post-its, you have to prototype the 3 core functionalities of this mobile app. Each post-its represents a screenshot of the graphical user interface (drawn by hand), create a treemap of the User Interface flow and then stick your post-its on top of each others. At least ONE of the feature must be audio!. You have 45 minutes, you will have to present this in front of the class in 5 minutes<\/i>“<\/p><\/blockquote>\n That brief is straight-forward the the exercise went well. It’s always hard to have the students role-playing the presentation. Most have the tendency to do a demo (it may be more natural with such an audience) and not to show a real-interaction.<\/p>\n Exercice 2: stickers on boxes<\/p>\n The second exercise uses the marvelous sticker on boxes<\/a> prototyping toolkit created by Anvil<\/a>. The materiality of these elements enables to accelerate and improve the sharing and development of ideas in collaborative contexts. It’s a set of cardboard, boxes and stickers (with tons of different shapes, interfaces, logo) for for generating objects that communicate ideas quickly and simply: <\/p>\n “The tool currently consists of cardboard boxes in 3 ‘handheld’ sizes, and a sticker catalogue of over 300 different symbols, shapes and icons. From current and past technologies to body parts, we have attempted to make these descriptors cover as broad and comprehensive a range of things as possible. By selecting, arranging and attaching the stickers you can begin to build up a sketch of an object, its potential features and uses.<\/i>“<\/p><\/blockquote>\n For this part, the brief was the following:<\/p>\n “Same team of participants. Now design a physical mock-up of your project using cardboard shapes and stickers. Create a way to present the use of this prototype in front of the class (role-play). You have 45 minutes, you will have to present this in front of the class in 5 minutes.<\/i>“<\/p><\/blockquote>\n See the 5 projects designed by the different groups<\/p>\n Project 1: FYND (Find Your Next Destination) Project 2: Find It Easily Project 3: To Do Clock Project 4: GeoCrisis Project 5: Scanline Some comments about the activity:<\/p>\n Why do I blog this?<\/b> Debriefing the use of new tools is interesting for upcoming workshops.<\/p>\n It’s the second year I am teaching the HUM-401 class at EPFL with Daniel Sciboz. The course is about creative processes and tricks employed by designers in their work. Our aim is to show engineers from various areas (IT, biology, chemistry, material sciences, architecture) a different approach than the one they have through various means: […]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[94,169],"tags":[882],"yoast_head":"\n\n
<\/p>\n
\n<\/p>\n
\nContext of use: find new places to visit and spatially organize your day.
\nWhat it does: the app guides you to the destination you choose (from A to B)
\n<\/p>\n
\nContext of use: during leisure time
\nWhat it does: foldable 3D screen on both side of the device, it shows maps and objects’s location
\n<\/p>\n
\nContext of use: daily life\/urban environment
\nWhat it does: the app allows to create “to do lists” by dragging icons of tasks to a map of the city you are at. The user gets points if he\/she gets on time to every places where a todo item is located.
\n<\/p>\n
\nContext of use: urban street
\nWhat it does: a location-based game with a map of where the user is. 3 game modes: survival, capture the flag, and run.
\n<\/p>\n
\nContext of use: find something (POI, restaurant…) in an urban context
\nWhat it does: the service allows to locate you on a map (as well as POIs) by scanning the skyline of the city in which you are located.
\n<\/p>\n
\n
<\/img><\/a>
<\/img><\/a>
<\/img><\/a>\n<\/div>
","protected":false},"excerpt":{"rendered":"