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It’s that time of year again.
I’ve tossed a panel idea in the mix, on the topic of pervasive electronic games.
Catgoryeducation / sociological Â· gaming / virtual worlds
TitlePervasive Electronic Games
This panel presents and discusses unique aspects of the design issues and technologies involved in developing “pervasive electronic games.” Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging