I can sum the last two weeks up briefly and, again — for my own record keeping. Nothing useful here, likely at all.
The week that ended on 08062010 had a couple of days off during which time I stayed here in LA and the super fun opportunity to photograph the X Games, ESPN’s blitz of extremely nutso sports.
The weekend before was the ThingM produced “Sketching in Hardware” event for 2010. It was held appropriately at the retro-future “Encounter” restaurant smack-dab in the middle of LAX. I presented a brief and generalized thoughts on the Design Fiction business. In the midst of it, I realized that this was an appropriate continuation of the previous three presentations at Sketching I had done. There was this theme of how making things is a way of answering questions, but pushing those questions beyond the pragmatic sort of prototyping — asking “wouldn’t it be cool if..?” and then answering that question by making something. I think this is a different approach from the more engineering-style prototyping which asks “I wonder if this put together with these other things will work?” The difference I was thinking about is that the former is closer to story, whereas the latter is more instrumental and less speculative. Or something.
I spent the weekend *trying to finish the 5000 words I was asked to put together for a keynote at this Swiss Design Network conference this fall. I think it sounds repetitive. I’m trying to find a way to write about design fiction genre conventions or, as Tim Dufree put it during the opening ceremonies for the Art Center’s “Made Up” summer studios “the lanugage of design fiction.”
We packed up the studio so all our *stuff that had been hiding and unnecessarily accumulating so it could be moved aside for new furniture which was generally grumbled about before it even was installed for a variety of reasons, mostly having to do with the inertia that settles around what you think is best for you because it’s already there and works fine. I straddled the line and, if I’m honest with myself, used the opportunity to grumble only because I felt grumbly. Now that the new stuff has been in for a week, it’s an awesomely refreshing change. No over head storage (grumble..sour looks..) means more light (aaaaAAAAH..unicorn-y twinkle noises..) and I can actually see across the entire studio (hip-hip-hooray! my other studio mates!).
Last week was mostly a week of trying to design UIs back and forth from UI principles. It’s hard work, as in bailing hay hard work and by that I mean I feel this delicate balance between knowing what’s right and hearing in my head the voices of people who might be, like..that? It’s all wrong. Where’s the Augmented Reality Door Knob we’re meant to have attached to the side?
I looked over the original Drift Deck notes and spreadsheets — I need, need, need to write up another 20 or so cards to bring the deck for the digital edition up to 52. No big deal — it just needs to get done.
I got some new Laboratory work gear to make for some of our associates for putting in work on the Laboratory’s projects.
Why do I blog this? I missed the week before, so I’m catching up. And I find it extraordinarily useful to have this running log of what I’ve been doing, when and with whom.