The Military Industrial Light and Magic Complex: Avoiding Ender's Folly

ACE2006 Keynote: The Military Industrial Light and Magic Complex

permalink
Keynote talk delivered at the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California.
Slightly modified from the original Keynote presentation, available here:
http://research.techkwondo.com/files/presentations/ACE2006Talk_TheMilitaryIndustrialLightAndMagicComplex.pdf

trackback
Tim Lenoir. 2000. All But War Is Simulation: The Military-Entertainment Complex. Configurations, 8(3), Fall, 2000: 289-335.
http://www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm

Bruce Sterling. 1993. War Is Virtual Hell. Wired, Mar/Apr 1993.
http://www.wired.com/wired/archive/1.01/virthell.html

Julian Bleecker. Coherent Light: The Cultural Politics of Virtual Reality. Master’s of Engineering Thesis, University of Washington, Seattle. June 1992.
http://research.techkwondo.com/files/CoherentLightTheCulturalPoliticsOfVirtualRealityMastersThesis.pdf

tag cloud
military, entertainment, simulation, virtual reality, telepresence, electronic games, electronic entertainment, virtual worlds, ender’s game, orson scott card, ivan sutherland, katamari damacy, fan culture, 1st Life, 2nd Life, computer graphics, world of warcraft, play, playground, alternative games, social impact games, social practice, embodying social practice

abstraction
The relationship between military and entertainment is well-known and scarcely misunderstood. How has this relationship shaped the production and circulation of entertainment cultures in the early 21st century, wherein digital networked, massively multiparticipatory online games have become social life simulations? Is it possible to learn from the military — eminence in translating 2nd Life experiences (training simulations) into 1st Life action (deployments and operations) so that we breech the 2nd Life/1st Life barrier so as to create tangible actions that mitigate 1st Life catastrophic failure? How can 2nd Life experiences offer productive couplings to 1st Life actions in a way that avoids the dramatic folly of the character Ender from the Orson Scott Card novel Ender’s Game?

ACE2006 Keynote: The Military Industrial Light and Magic Complex

Technorati Tags: , , , ,

3 thoughts on “The Military Industrial Light and Magic Complex: Avoiding Ender's Folly”

Comments are closed.