Design Ethnography poster

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Here's a photo of the poster we presented two weeks ago at the European Academy of Design Conference in Paris. It's based on a research project conducted at HEAD – Genève which led to this book (we're working on a second edition). The diagrams depicts the different profiles of designers (regarding the way to carry out field research in their projects) and the set of steps they go through (from producing data to analyzing them and creating design elements out of it). This is the type of process I am using in my workshops about design ethnography, as a pedagogical tool to help participants. We're going to use it in the upcoming studio organized with Annelore Schneider at the Geneva School of Art and Design in order to explore the future of mobile photography.

The graphic design has been done by Fabienne Kilchör and Sebastien Fasel from emphase.ch

Short Cuts between art, design and technology

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"Short Cuts" is a fascinating exhibit at Centre Pasquart (Biel, Switzerland) curated by my colleague Daniel Sciboz, with the collaboration of Jean-Louis Boissier :

"At a time in which the digital is omnipresent, the interdisciplinary group exhibition Short Cuts highlights the dialogue between two generations of artists who operate between art, design and technology. This comparison makes clear how technology and its influences are present in the electronic arts of our own times as well as in the concrete and kinetic art of the 60s and 70s. In these works we see graphic design, algorithms, innovative production processes of series and new kinds of aesthetic forms. Comparable with the view through a kaleidoscope, the exhibition allows access to a variety of formal and discursive approaches which refer to the interplay between the increasingly digitalised world in which we live and artistic practices influenced by digital media."

Some examples below, among many inspiring pieces.

Sphère-trame by François Morellet

Sphère-trame by François Morellet

Archive U.768 by NORM

Archive U.768 by NORM

Archive U.768 by NORM

Archive U.768 by NORM

Karl Gerstner's Le Grand Oeuvre revisited as a game by Douglas-Edric Stanley and Antonin Fourneau

Karl Gerstner's Le Grand Oeuvre revisited as a game by Douglas-Edric Stanley and Antonin Fourneau

Retrocompatible Museum by Antonin Fourneau and Douglas-Edric Stanley

Retrocompatible Museum by Antonin Fourneau and Douglas-Edric Stanley

http://www.neogeocity.com by Rafael Rozendaal (left) and FRAMED 2.0 by Yugo Nakamura and William Lai.

http://www.neogeocity.com by Rafael Rozendaal (left) and FRAMED 2.0 by Yugo Nakamura and William Lai.