From the Design and the Elastic Mind exhibition at MoMA (NYC) in 2008.
negotiating futures. design fiction.
6th Swiss Design Network Conference
October 28 – 30 2010 in Basel, Switzerland
It’s super far off (but not the calls for stuff), but this upcoming event next year looks intriguing!
Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, technological, social, or economic constellations of artefacts, interfaces, signs, actors, and spaces. At the same time, strategies of materialization are pivotal to shift the boundary between the fictional and the real and to finally bring possible new realities into being. The conference addresses the questions of how fictions are designed and how the multiplicity of possible new futures is negotiated and realized.
Important dates 2010
March 08th – Call for papers
April 18th – Deadline paper abstracts
June 3rd – Notification of acceptance
July 18th – Deadline papers
July 18th – Call for workshops
September 27th – Registration
Oktober 28th – Conference opens
Continue reading 6th Swiss Design Network Conference – "Negotiating futures. Design fiction."
Bird Puppet, in Linz, Austria.
It’s so far away I can barely see to it, but at SXSW 2010, in March a bunch of us will be doing a panel called Design Fiction:Props, Prototypes, Predicaments Communicating New Ideas. I managed to wrench the longer description I had written into the SXSW panel proposal form with some edits, but I’ll give you the original here, along with the original title, which wouldn’t fit..
Design Fiction: Using Props, Prototypes and Speculation In Design
This panel will present and discuss the idea of “design fiction”, a kind of design genre that expresses itself as a kind of science-fiction authoring practice. Design fiction crafts material visions of different kinds of possible worlds.
Design’s various ways of articulating ideas in material can be seen as a kind of practice close to writing fiction, creating social objects (like story props) and experiences (like predicaments or scenarios). In this way, design fiction may be a practice for thinking about and constructing and shaping possible near future contexts in which design-led experiences are created that are different from the canonical better-faster-cheaper visions owned by corporate futures.
This panel will share design fiction projects and discuss the implications for design, strategy and technology innovation. In particular, how can design fiction bolster bolster the communication of new design concepts by emphasizing rich, people-focused storytelling rather than functionality? How can design fiction become part of a process for exploring speculative near futures in the interests of design innovation? What part can be played in imagining alternative histories to explore what “today” may have become as a way to underscore that there are no inevitabilities — and that the future is made from will and imagination, not determined by an “up-and-to-the-right” graph of better-faster-cheaper technologies.
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