Perhaps, I should focus on level design from the user’s perspective. How the players understand the situation (info that localize them on the map, what they a have to do, which artefacts could be used, could be meaningful…)
Perhaps, I should focus on level design from the user’s perspective. How the players understand the situation (info that localize them on the map, what they a have to do, which artefacts could be used, could be meaningful…)