CollecTic — Landscape as Interface

via turbulence

CollecTic:

collectic.png

Rediscover the Real World

The game CollecTic by Jonas Hielscher is developed for the Sony Playstation Portable (PSP) and uses existing wireless local area network (WLAN) access points as a main game element.

The game can be played anywhere, where WLAN access points can be found. In the game, the player has to move through the city to search for access points. The access points are visualized on the PSP as basic geometrical figures (triangle, circle, square) with a specific color and sound. Discovered access points can be collected and combined in a puzzle in order to earn points. In CollecTic, the player uses his PSP as a sensor device to discover the hidden infrastructure of wireless network coverage via auditive and visual feedback. By the game the player is stimulate to physically move around and explore his surroundings in a new and playful way.

CollecTic uses existing technology in a new way. It stimulates players to rediscover the real world and the hidden infrastructure of wireless network coverage, rather than creating virtual fantasy worlds as most digital games do. It is an approach to explore the real world and to make existing technology visible and possible to experience.

More information about CollecTic and the game itself (only for PSP firmware 1.5) can be found PixelSix. [blogged by julian on selectparks]

Why do I blog this? For the chapter on landscape as interface.