Corner Convenience // The Near Future // Design Fiction

We did a Design Fiction workshop as a kind of follow on to the Convenience newspaper. Our idea was to take the observation that the trajectory of all great innovations is to asymptotically trend towards the counter of your corner convenience store, grocer, 7-11, gas station, etc. Discerning the details as to why this occurs isn’t our primary concern. It’s an observation that tells some stories about convenience as a cultural aspiration of some sort, broadly; it’s a way of talking about industrialization, capital, the trajectory of “disruptive innovations”; it’s a way of talking about the things we take for granted that we wouldn’t were convenience to go away in some sort of puff of apocalyptic dust; it identifies the net present value of things as 99¢ and buy 1 get 1 free.

But that was the newspaper version that took the things today and made them plain. (You can get a PDF of it here.) It also serves as the conceptual set-up for what we did next which was for Nick Foster and I to tramp to Tempe Arizona to the Emerge event at ASU in order to run a workshop that would take the Corner Convenience as our site to do a bit of Design Fiction gonzo filmmaking. We imagined the Corner Convenience in some Near Future.

A couple of notes about the production of these films, but also the production of Design Fiction films generally. As the genre progresses — and it is progressing like crazy, which is fantastic — and evolves as a way to do design and make things rather than just film them, systems and structures and processes get informally put into place. I’m talking about things like styles and conventions and the visual language of Design Fictions. I’m attentive to these because it becomes useful in a Bruce Block sort of way to make use of the developing visual language and genre conventions.

One thing I notice is the way that now, early on in evolution of Design Fiction, tools have determined, or perhaps over-determined, what gets made to count as Design Fiction. Contemporary visual effects tools and software are incredibly sophisticated at what they do. I think they may have a tendency to over-determine the filmmaking. By that I mean to say that, now that we can do desktop motion capture, planar tracking, and animation in scenes — we end up with Design Fiction of surfaces as screen interfaces as if that’s the future of interaction. Which it might be, but seriously — what else? At the same time, things like green screen which is effectively a drop-down menu item in AfterEffects, or the insertion of CAD rendered objects composited seamlessly into scenes with (almost) drop-down menu item workflows, etc. That’s all a bit of the tool leading the ideas, which is generally disconcerting especially if you don’t realize or take notice of the way an algorithm is determining one’s thinking about what could be.

Don’t get me wrong — they are seductive eyeball candies. The Corning one is particularly enjoyable as pure visual experience. So is that Microsoft Office future fiction film. But these don’t feel real except for the degree of finesse in the visual effects. It almost feels like someone found the tools to do this and then the tools over-determined the diegetic prototyping. The tool was the door knob and then the designers or marketing people or whoever was behind this took the door knob and tried to build a house around it. And, in any case — they are so clean and almost fascistic in their fetish of the slick, glamorous, gleaming and super pricey stuff we’re being told we’ll live with in the near future.

What about the forgotten underbelly of the mundane futures? The ordinary and quotidian. The things that are so tangible as imminent as to be almost ignored. Like the things one would find in the Corner Convenience store but were once fantastic, extraordinary, mind-boggling disruptive stuff.

Using the Corner Convenience as our design fiction site directed us to consider things that were once amazing and are now 99¢ or $1.99 or 3 for 99¢. They’d be available *everywhere, which is as important to consider as some sort of silly ersatz coffee table that has a touch screen built into it. A thing that 1% of the world cares about, or can even comprehend or conjure some half-baked rationale to own and use before it gets tossed out when its planned obsolescence means it won’t show the antique JPEG format anymore without a firmware upgrade that probably won’t upload to it because of some byzantine tech issues that frustrates you to the point of not even caring about the thing anymore. You know? I’m still trying to get my brand new $99 5-star reviewed Brother laser printer (which replaced the 10 year HP I had that just stroked out and died) to run the crappy configuration software so I can use its built-in WiFi features. But, like..I’ll always be able to flick the flint-y scroll of a BiC lighter and make fire.

That was an aspect of the design principles that shaped these three films we made. We were deliberate in designing the production and the things in such a way that they were whiz-bang-y iPhone things with touch screens and surfaces. It was real stuff that would tip into that realm of convenience without missing a beat, and without Wieden+Kennedy running a campaign that seduces the 23-year-old bearded, skinny, waifish, Williamsburg/Brick Lane/SOMA hipsters into bending their knee — again — to the Palace of Apple.

In this Near Future Corner Convenience Store, Snow Leopard is a variety of synthetic meat jerky, not an operating system.

Anyway. Enjoy our three design fiction films.

The Players
John Sadauskas — Ersatz Shoplifter
Julie Akerly — Clerk
Dan Collins — Caffeinated Drunk/Hangover Guy
Joshua Tanenbaum — Panda Jerky Porno Trucker Guy

Background Talent
Nicole Williams
Muharrem Yildirim

Workshop Props & Make Stuff Team
Alex Gino
Joshua Tanenbaum
Adiel Fernandez
John Sadauskas
Nicole Williams
Muharrem Yildirim
Byron Lahey
John Solit

2nd Unit Production
Byron Lahey & John Solit

Thanks To Tops Liquor Staff
Greg Eccles — Owner
Matt Bannon — Manager & Nametag Maker

Special Thanks To
Assegid “Ozzie” Kidane

Directed By Julian Bleecker
Produced By Nick Foster

A *Near Future Laboratory* Production

Convenience

We made a newspaper through our friends at RIG‘s lovely Newspaper Club service. We — myself, Nick Foster, Nicolas Nova and Rhys Newman — collaborated on this. (Rhys did the lovely drawings, by the way.)

We printed a hundred or so. They’re real physical things of course. But you can also download a PDF of Convenience.

The newspaper is called Convenience and it’s based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store. Take for example, the nine we selected to feature in the newspaper, amongst a couple dozen:


AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)

It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize By then, they become so mundane, quotidian and routine that the only way to enliven them is to offer sales discounts (3 for 99¢), packaging copy eye candy (New! Comes with batteries!), color variants, add a few new bells and whistles (Copper Top! Sensually Lubricated!, all done in remarkably infinite variety and a good dose of insight on human impulse and psychology by our friends downstairs in brand marketing.

In the paper, each of our nine items gets a bit of a mini dossier. Where, when, how, how long, by whom? And we have an op-ed section. The over-arching implications here are to consider that great things need not be whiz-bang, flash-bang Military robots+monkeys sorts of things. Or even sleek screen-y things. Innovation can happen in the decidedly less celebrated, less red carpeted approach of just making little things much better and settling for small, deeply impactful implications.

In the paper we also have a center piece that reminds us of the role the Corner Convenience has played in the modern cultural barometer of popular cinema. We did that center section because much of out thinking centered around the quotidian character of the Corner Convenience as represented in film. But also — @fosta and I now here at Emerge 2012 at the Arizona State University in Tempe Arizona (following along at #emerge2012asu) to conduct a Design Fiction workshop.

Our locus of interest? The Corner Convenience of the near future, of course! We are asking ourselves through filmmaking — what will be in the Corner Convenience in a four or five years time? We want to make our own little films to exhibit those things using the styles and genre conventions of Design Fiction.

Corner Convenience

This is where we are, at the counter of your local convenience store — the corner bodega, kiosk, liquor store, small grocer. We could be at the independent certainly. Increasingly we’d find ourselves at any of a number of global chain stores — 7-Eleven, Express Mart, AMPM, A-Z Mart, Get Go, Get n Go, Stop’n’Go, QuickCheck, QuikStop, Kwik Shop, One Stop, Store 24, 7/24, Ministop, R-kioski, Circle K, Kroger, Wawa, Relay, Żabka, Lawson, All Days, In & Out, Convenio, Everyday, Spar.

Just call it Corner Convenience.

Let’s ask ourselves — what makes these stores convenient? It didn’t take long to get here so we’d have to say that location for most of us would be synonymous with convenience.

Next might be the hours the Corner Convenience keeps. This measure of convenience often appears as a kind of subtitle to the store name. “Open 24 hours”, “Open Day & Night”, “Day and Night Liquors”, “We Never Close”.

They are off of every exit on any highway. Around every corner of most neighborhoods. They say they never close. It’s 1:14am. You need gasoline. Turn right.

Summon the image of a weary, pimply-faced 20 year-old Guatamalean immigrant seen safely time-locked into his protected cash register cage in a small beach town in Southern California. We’re free to wander the store — a few aisles of chips, meat jerky, king size candy bars, breath fresheners, throat lozenges, bubble gum, rotissing hotdogs, magazines. Behind two epic walls of built-in refrigerators — bottles of bottled water with excruciatingly meaningless packaging variations, whole milk, low-fat milk, half-and-half, Florida orange juice, orange drink, things to drink, junky pep drinks, Coca-Cola, Pepsi, Monster, fancy Woodchuck Cider nestled by a small scrum of chilly, perspiring white wines, and then a formidable flank of a regional workmen’s after work favorites including 24oz Budweiser Clamato and its variations. Locked safe in the after hours attendant’s cage — ciggies, flavored cigarellos, Zig-Zag papers, condoms, herbal supplement packets for endurance and fortitude, lighters, batteries, laser pointers, analgesics three varieties of aspirin, and some flavorful cough suppressants.

The attendant-cashier idly scrolls through text messages — or electronic mail, or news from home, or considers a death-blow of a move in the Words with Friends game he’s playing with a cousin in Arizona, or updates his Facebook profile photo, or Tweets that he’s bored to 740 followers..it’s hard to tell from behind the 3/4 inch bullet proof. And I don’t really care if he’s amazingly sending digitally encoded radio transmissions to outer space and back because I’ve just bought $53 of Saudi gold. It came over the Atlantic and through the Panama canal in an oil tanker just for me.

The Corner Convenience is a vault containing the treasures of great, world-changing innovations throughout all histories. Truly. We should see our Corner Convenience as a living Neighborhood Museum of Innovation. Someone should enshrine these and teach the lesson to every secondary school student. Think of the product tie-ins. There could be an international holiday commemorating the deep-seated history of innovation in your local 7-Eleven. Where are the brand marketing people? They’ve dropped the ball on this one.

We have at our finger tips the things no one would have taken for granted 50, 100, 200, 500, 10000, 500,000 years ago. There it all is. Fire, for chrissake — and disposable? In any color one would like, or with your favorite sports team printed on it? Are you kidding me? Flick and fire. Flick and fire.

Have an achy head? No leaches at hand? Don’t feel like chewing on the bark of a Slippery Elm? Well — have some acetylsalicylic suspended in a dissolving capsule that you swallow. Nothing to swallow it with? Have some fresh, filtered water, brought to you by truck and ship and conveniently packaged in a dubious plastic bottle. Feeling randy, but not ready to start a family? Pick your variety, shape, size, texture, degree-of-package-salaciousness condom. Concerned about performance? Have a grab-bag of herbal fortitude. Need to make a phone call to *anywhere? Get a disposable cell phone, talk for 120 minutes then throw it out.

It’s all right there. Selection, variety, color — sure, we expect that. But do we stop to marvel at the epic travels in space, time, refinement, iteration, industrialization these mundane, ordinary conveniences have made?

Convenience is the name of the awards ceremony at which capitalism admires itself. Convenience is the final measure of mass production’s success. It is the asymptotic long-tail of industrialization, a tail whose zero is 99¢, 3 for 1, buy-one-get-one-free. Industrialization is found in the rash-dash coupon books that litter our recycling bins. It is the baroque, oddly seductive sales circulars encouraging us to tramp down to our local shop and get a dozen eggs, a flank of beefsteak or a case of birdshot. We find industrialization tucked into the ad supplements of old-fashioned newspapers — the paper newspapers — reminding us that we might need a ream of sustainably farm-harvested non-toxic bleached white paper for our $99 laser light powered printing press.

How do we applaud convenience? Does it represent success insofar as much of the world — though certainly not all — soaks in it? Is Henry Ford, godfather of industrialization, doing an exuberant, boastful Running Man in his mausoleum? “I done done it! I done done it! I done toldya! I done toldya! You know you waaaant it! You know you waaaant it!”

If it is success, it is a conflicted one. No proper post-disciplinary, post-modern Industrial Designer truly *wants their work to end up in the Corner Convenience. That is unless they have fully embraced this sparkly, polished Muzak-filled museum of over-produced, barely distinguished things. They must make peace with the fine folks in brand marketing, the high priests of endless variation and spell-casters of seduction. (We shouldn’t dismiss the Industrial Designer’s dream for another sort of Corner Convenience, albeit of a different register. The convenience store that embraces the mass industrialized infamy of the considered and crafted — Design Within Reach.)

What we have produced for your consideration is a kind of program guide to the counter of your Corner Convenience. A simple, small reminder of the travels that all great things make in this era of mass-convenience and massive, world-scale industrialization. It is with irony that we have made this by re-purposing the newspaper printing press. We are now able to quite conveniently make such a thing — a newspaper, for chrissake — through the foresight and disciplined hard work of the people, presses and algorithms of Newspaper Club. These algorithms marshal unused resources and put them to work in a way that lets the four of us make and print 100 newspapers cheap as chips.

Do not confuse convenience with that which is owed you. Do not act entitled to convenience. Revel in it. Designers, refine it and have the humility to acknowledge what it is, truly. For now, picture the 40-something, father to a few and set to task to create with his colleagues a newspaper on the topic of Convenience. Thus he goes to his Corner Convenience, armed with a 4×6 index card’s list of 10 things of convenience to buy as props so as to consider these conveniences in their physical form. He’s a familiar and regular, yet anonymous patron to his local Corner Convenience. This time though, rather than a quart of late-night milk he runs through a list on an index card: “I’ll take those eye glasses, the 3-pack of colorful BiC lighters, a map, um..condom — no, that one there, in the purple packet..no just one’ll be fine — flashlight, BiC cristal pen..and a watch.” One would rightly think he has slipped his moorings to become the neighborhood apocolyptic, prepping for the trending #2012 topic that foresees The End to it all. And of what would that end be? What would we have no more? For some it would be life — for surely there will be the floods and famines and fires. Mostly though, it’d be an end to Convenience.

Weekending 18022012

This week was quite active with Nicolas visiting the laboratory in Los Angeles. The main reason for this was a workshop about locative media for Nokia Advanced Design team in Calabasas. Two days there with good discussions about current projects related to this field of application. This visit was also the occasion to give a talk about his approaches and methodologies over lunch.

Nicolas’ presence in California was also the occasion to move forward on “Convenience”: a project we (Julian, Nicolas, Nick Foster and Rhys Newman) are working on about the main objects you find in kiosks and convenience stores. The stuff you find at the check-out of your local news stand/kiosk/liquor store can be seen as representing the evolutionary curve of all fantastical things. At a certain point of time they were innovative and now they wind up as 99¢ a pop, or 3 for a $1, &c. Verifiable or not, this is a curious perspective on the evolution of things from magical rocket science to banal disposable crap.

Based on this observation, we’re doing a bit of a history of those things from *today* and printing them in a Newspaper Club newspaper. The idea was to start from a limited list of items (from AA batteries to condoms, from Bic pens to lighters), have lovely little drawing of the things, a short description of each as well as a short text about their implications for the history of innovations. This material will be used very soon in a workshop about design fiction meant to focus on the future products one can find in convenience store.

After a quick hop over North America and the Atlantic ocean, Nicolas also spent the two last days of the week on a workshop at HEAD-Geneva with Etienne Mineur and Daniel Sciboz about pervasive games. The idea was to move forward with the game concepts that has been previously prepared two months ago. These games will be presented in an upcoming exhibit at Maison d’Ailleurs (the Swiss Museum of Science-Fiction) called “Playtime. And yes, this is exactly the same venue where the game controllers’ collection is going to be shown too.

While Nicolas was flying over the Atlantic, Rhys drove and Julian and his brother Marcus flew to the desert — Oracle, Arizona to be precise. Rhys and his 18milesperhour partner Brian road an endurance race — 24 hours in the Old Pueblo. Julian took the opportunity to stay up for 36 hours and photo document the conclusion of each lap of a couple dozen of the 24 hour solo riders, of which Rhys and Brian were two of 50-some Men’s Solo and 7 Women’s Solo cyclist.

In the meantime, Fabien was left alone in Europe to contemplate the results of produced by Interactive Things from our analysis of the mobile phone network activity in Geneva. The visualizations compiled in the Ville Vivante web site are now part also part of the streetscape of the city. This week, Nicolas will lead at Lift a co-creation workshop on the implications of this kind of materialization of network data.

Fabien also gave a class on the same matter with engineers, designers and journalist who follow a postgraduate course on Information Visualization at IDEC.