Judge not the less yammer-y state of the studio blog to indicate that there is nothing worth yammering about. It’s just that the clang of steel caressing code has been going on and that in great measure, too. Some of you may have glimpsed and grinned at the fantastic electronified edition of the paper Drift Deck that we developed a couple of years ago. That’s right. We’ve added *batteries to the Drift Deck and it’s fallen into the *app well..it’s an app which is fantastic because it means the last remaining physical card editions can become properly *artisinal and the electronic battery editions can spread the sensibility of the Drift Deck concept to the rest of the world.
Release is imminent. Prepare ye iPhones. Hop expectantly from foot-to-foot. More news in a short while, including linkages to downloadables. In the meantime, check out the new Drift Deck webified “page” and the fantastic roster of hammererers that batteryified the ‘deck.
..And then — onto the next thing here. It’ll be quiet a little, but good things are baking in the kiln, rest assured.
*Willow next. The superlative friendregator for the discerning social being.
Continue reading Quiet But Not Quiescent
Cribbed from John Marshall’s Designed Objects blog, he and I contributed a short, analytic essay on inter/trans/undisciplinarity as it pertains to design practices for this book — Digital Blur: Stories from the Edge of Creative Design Practice. The book is forthcoming in September-ish I am told and contains a collection of conversations and project reviews from some wonderful designers practicing in the edgy, curious, peculiar near future where things are calibrated slightly differently and the world has tipped a little to the side. Can’t wait for this to come out, not so much so I can see what we wrote (I have trouble reading my own writing and I’ve long since forgotten what we said, although I’m sure it is somewhere on the hards drives or clouds) but because these sorts of compilations of projects are great sources of energy and inspiration.
Creative Practice at the Boundaries of Architecture, Design and Art
Edited by Paul Rodgers and Michael Smyth
This book brings together ten of the world’s leading practitioners and thinkers from the fields of art, architecture and design who all share a common desire to exploit the latest computing technologies in their creative practice. The book reveals, for the first time, the working processes of these major practitioners’ work that breaks down traditional creative disciplinary boundaries. inter_multi_trans_actions provides a rich picture, both visually and textually, of the following ten leaders in the field – Jason Bruges Studio, Lucy Bullivant, Greyworld, HeHe, Crispin Jones, the Owl Project, the Pooch (BigDog Interactive), Bengt Sjolen, Troika, and Moritz Waldemeyer.
This book aims to inspire and inform any reader with an interest in design, architecture, art and/or technology and provides essential reading for any practitioner, researcher, educator, and/or other stakeholders involved in the creative arts and industries. The book provides a detailed insight into the techniques of these ten significant creative individuals and how they exploit the latest computing technologies in their work and the impact this will have for creative practice in the future.
• ISBN: 978 1 904750 69 7
• 264 x 196mm
• Publication date: September 2009
• Middlesex University Press
Why do I blog this? Another annotation about forthcoming written things and a busy fall season of exciting activities.
Continue reading Digital Blur: Stories from the Edge of Creative Design Practice
The curious architectural articulations of Pann’s Diner
in Inglewood, Los Angeles. Allegedly the last original diner in town — original, as in the original structure, not a redo to mimic/hide/erase the old stylings. Recommended. Bring your own Lipitor and have a seat at the counter or the “hot house.”
From the Passing Useful Things Through Division, this one came from curatorial chum Steve Dietz:
The Locative Cinema Commission is a joint project of ZER01: The Art and Technology Network, The Banff New Media Institute, and the New Frontier program at the Sundance Institute We are soliciting proposals that can generalize the platform of specific places such as San Jose, California, Banff, Canada, or Park City, Utah to describe the world that you want people to see. We understand the notion of ‘locative cinema’ as an apparatus through which you can share your vision using place in ways that are both specific and generic or at least transferable. All variations on how to present your work will be considered, from cell phones to the black box of the cinema, from mixed reality to street theatre, from GPS to handhelds, from distributed to ambient. Proposals will be evaluated on their ability to engage people using place as a key element of the experience.
Note bene the impending deadline: Proposal deadline: Monday August 3, 2009. That Is Less Than A Month.
Here is the Locative Cinema Commission.
Continue reading Call for Artists — Locative Cinema Commission