“Zombie Media”, as defined by Jussi Parikka: Zombie…



“Zombie Media”, as defined by Jussi Parikka:

Zombie media addresses the living deads of media culture. As such, it is clearly related to the earlier calls to investigate “dead media” by Bruce Sterling and others: to map the forgotten, out-of-use, obsolete and declared dysfunctional technologies in order to understand better the nature of media cultural development […] We would want to add that in addition to developing discursive methodologies, weneed to develop methodologies that are theoretically rich as well as practice-oriented –where ontologies of technical media meet up with innovative ideas concerning designin an ecological context.As such, the other part of the zombie media call is the work of reappropriationthrough circuit bending and hardware hacking methodologies – to extend the mediaarchaeological as well as ecosophic interest into design issues.

Convenience

We made a newspaper through our friends at RIG‘s lovely Newspaper Club service. We — myself, Nick Foster, Nicolas Nova and Rhys Newman — collaborated on this. (Rhys did the lovely drawings, by the way.)

We printed a hundred or so. They’re real physical things of course. But you can also download a PDF of Convenience.

The newspaper is called Convenience and it’s based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store. Take for example, the nine we selected to feature in the newspaper, amongst a couple dozen:


AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)

It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize By then, they become so mundane, quotidian and routine that the only way to enliven them is to offer sales discounts (3 for 99¢), packaging copy eye candy (New! Comes with batteries!), color variants, add a few new bells and whistles (Copper Top! Sensually Lubricated!, all done in remarkably infinite variety and a good dose of insight on human impulse and psychology by our friends downstairs in brand marketing.

In the paper, each of our nine items gets a bit of a mini dossier. Where, when, how, how long, by whom? And we have an op-ed section. The over-arching implications here are to consider that great things need not be whiz-bang, flash-bang Military robots+monkeys sorts of things. Or even sleek screen-y things. Innovation can happen in the decidedly less celebrated, less red carpeted approach of just making little things much better and settling for small, deeply impactful implications.

In the paper we also have a center piece that reminds us of the role the Corner Convenience has played in the modern cultural barometer of popular cinema. We did that center section because much of out thinking centered around the quotidian character of the Corner Convenience as represented in film. But also — @fosta and I now here at Emerge 2012 at the Arizona State University in Tempe Arizona (following along at #emerge2012asu) to conduct a Design Fiction workshop.

Our locus of interest? The Corner Convenience of the near future, of course! We are asking ourselves through filmmaking — what will be in the Corner Convenience in a four or five years time? We want to make our own little films to exhibit those things using the styles and genre conventions of Design Fiction.

Corner Convenience

This is where we are, at the counter of your local convenience store — the corner bodega, kiosk, liquor store, small grocer. We could be at the independent certainly. Increasingly we’d find ourselves at any of a number of global chain stores — 7-Eleven, Express Mart, AMPM, A-Z Mart, Get Go, Get n Go, Stop’n’Go, QuickCheck, QuikStop, Kwik Shop, One Stop, Store 24, 7/24, Ministop, R-kioski, Circle K, Kroger, Wawa, Relay, Żabka, Lawson, All Days, In & Out, Convenio, Everyday, Spar.

Just call it Corner Convenience.

Let’s ask ourselves — what makes these stores convenient? It didn’t take long to get here so we’d have to say that location for most of us would be synonymous with convenience.

Next might be the hours the Corner Convenience keeps. This measure of convenience often appears as a kind of subtitle to the store name. “Open 24 hours”, “Open Day & Night”, “Day and Night Liquors”, “We Never Close”.

They are off of every exit on any highway. Around every corner of most neighborhoods. They say they never close. It’s 1:14am. You need gasoline. Turn right.

Summon the image of a weary, pimply-faced 20 year-old Guatamalean immigrant seen safely time-locked into his protected cash register cage in a small beach town in Southern California. We’re free to wander the store — a few aisles of chips, meat jerky, king size candy bars, breath fresheners, throat lozenges, bubble gum, rotissing hotdogs, magazines. Behind two epic walls of built-in refrigerators — bottles of bottled water with excruciatingly meaningless packaging variations, whole milk, low-fat milk, half-and-half, Florida orange juice, orange drink, things to drink, junky pep drinks, Coca-Cola, Pepsi, Monster, fancy Woodchuck Cider nestled by a small scrum of chilly, perspiring white wines, and then a formidable flank of a regional workmen’s after work favorites including 24oz Budweiser Clamato and its variations. Locked safe in the after hours attendant’s cage — ciggies, flavored cigarellos, Zig-Zag papers, condoms, herbal supplement packets for endurance and fortitude, lighters, batteries, laser pointers, analgesics three varieties of aspirin, and some flavorful cough suppressants.

The attendant-cashier idly scrolls through text messages — or electronic mail, or news from home, or considers a death-blow of a move in the Words with Friends game he’s playing with a cousin in Arizona, or updates his Facebook profile photo, or Tweets that he’s bored to 740 followers..it’s hard to tell from behind the 3/4 inch bullet proof. And I don’t really care if he’s amazingly sending digitally encoded radio transmissions to outer space and back because I’ve just bought $53 of Saudi gold. It came over the Atlantic and through the Panama canal in an oil tanker just for me.

The Corner Convenience is a vault containing the treasures of great, world-changing innovations throughout all histories. Truly. We should see our Corner Convenience as a living Neighborhood Museum of Innovation. Someone should enshrine these and teach the lesson to every secondary school student. Think of the product tie-ins. There could be an international holiday commemorating the deep-seated history of innovation in your local 7-Eleven. Where are the brand marketing people? They’ve dropped the ball on this one.

We have at our finger tips the things no one would have taken for granted 50, 100, 200, 500, 10000, 500,000 years ago. There it all is. Fire, for chrissake — and disposable? In any color one would like, or with your favorite sports team printed on it? Are you kidding me? Flick and fire. Flick and fire.

Have an achy head? No leaches at hand? Don’t feel like chewing on the bark of a Slippery Elm? Well — have some acetylsalicylic suspended in a dissolving capsule that you swallow. Nothing to swallow it with? Have some fresh, filtered water, brought to you by truck and ship and conveniently packaged in a dubious plastic bottle. Feeling randy, but not ready to start a family? Pick your variety, shape, size, texture, degree-of-package-salaciousness condom. Concerned about performance? Have a grab-bag of herbal fortitude. Need to make a phone call to *anywhere? Get a disposable cell phone, talk for 120 minutes then throw it out.

It’s all right there. Selection, variety, color — sure, we expect that. But do we stop to marvel at the epic travels in space, time, refinement, iteration, industrialization these mundane, ordinary conveniences have made?

Convenience is the name of the awards ceremony at which capitalism admires itself. Convenience is the final measure of mass production’s success. It is the asymptotic long-tail of industrialization, a tail whose zero is 99¢, 3 for 1, buy-one-get-one-free. Industrialization is found in the rash-dash coupon books that litter our recycling bins. It is the baroque, oddly seductive sales circulars encouraging us to tramp down to our local shop and get a dozen eggs, a flank of beefsteak or a case of birdshot. We find industrialization tucked into the ad supplements of old-fashioned newspapers — the paper newspapers — reminding us that we might need a ream of sustainably farm-harvested non-toxic bleached white paper for our $99 laser light powered printing press.

How do we applaud convenience? Does it represent success insofar as much of the world — though certainly not all — soaks in it? Is Henry Ford, godfather of industrialization, doing an exuberant, boastful Running Man in his mausoleum? “I done done it! I done done it! I done toldya! I done toldya! You know you waaaant it! You know you waaaant it!”

If it is success, it is a conflicted one. No proper post-disciplinary, post-modern Industrial Designer truly *wants their work to end up in the Corner Convenience. That is unless they have fully embraced this sparkly, polished Muzak-filled museum of over-produced, barely distinguished things. They must make peace with the fine folks in brand marketing, the high priests of endless variation and spell-casters of seduction. (We shouldn’t dismiss the Industrial Designer’s dream for another sort of Corner Convenience, albeit of a different register. The convenience store that embraces the mass industrialized infamy of the considered and crafted — Design Within Reach.)

What we have produced for your consideration is a kind of program guide to the counter of your Corner Convenience. A simple, small reminder of the travels that all great things make in this era of mass-convenience and massive, world-scale industrialization. It is with irony that we have made this by re-purposing the newspaper printing press. We are now able to quite conveniently make such a thing — a newspaper, for chrissake — through the foresight and disciplined hard work of the people, presses and algorithms of Newspaper Club. These algorithms marshal unused resources and put them to work in a way that lets the four of us make and print 100 newspapers cheap as chips.

Do not confuse convenience with that which is owed you. Do not act entitled to convenience. Revel in it. Designers, refine it and have the humility to acknowledge what it is, truly. For now, picture the 40-something, father to a few and set to task to create with his colleagues a newspaper on the topic of Convenience. Thus he goes to his Corner Convenience, armed with a 4×6 index card’s list of 10 things of convenience to buy as props so as to consider these conveniences in their physical form. He’s a familiar and regular, yet anonymous patron to his local Corner Convenience. This time though, rather than a quart of late-night milk he runs through a list on an index card: “I’ll take those eye glasses, the 3-pack of colorful BiC lighters, a map, um..condom — no, that one there, in the purple packet..no just one’ll be fine — flashlight, BiC cristal pen..and a watch.” One would rightly think he has slipped his moorings to become the neighborhood apocolyptic, prepping for the trending #2012 topic that foresees The End to it all. And of what would that end be? What would we have no more? For some it would be life — for surely there will be the floods and famines and fires. Mostly though, it’d be an end to Convenience.

The Spaces of Innovation

Monday January 11 09:50

At the Microsoft Research Social Computing Symposium 2010, it was a pleasure to hear Steven Johnson drop a few tidbits on his soon-to-be-released book Where Good Ideas Come From: The Natural History of Innovation he described an interesting perspective on the history of ideas — or in a more marketable, business-type book-y way — the history of innovation, as coming from places and related to time and the pace of things. What I got from his short engaging talk then was a bit of a thoughtful debunking of the myth of the solo innovator, sitting alone and channeling brilliance from wherever. I’m looking forward to reading the book. There was a nice little animation that serves as a kind of networked-media-age jacket blurb in the video below.

Get the flash player here: http://www.adobe.com/flashplayer

var so = new SWFObject(“http://www.db798.com/pictobrowser.swf”, “PictoBrowser”, “500”, “500”, “8”, “#EEEEEE”); so.addVariable(“source”, “sets”); so.addVariable(“names”, “SCS2010”); so.addVariable(“userName”, “julianbleecker”); so.addVariable(“userId”, “66854529@N00”); so.addVariable(“ids”, “72157623066738659”); so.addVariable(“titles”, “on”); so.addVariable(“displayNotes”, “on”); so.addVariable(“thumbAutoHide”, “off”); so.addVariable(“imageSize”, “medium”); so.addVariable(“vAlign”, “mid”); so.addVariable(“vertOffset”, “0”); so.addVariable(“colorHexVar”, “EEEEEE”); so.addVariable(“initialScale”, “off”); so.addVariable(“bgAlpha”, “90”); so.write(“PictoBrowser100929065753”);

Some more images from the MSR Social Computing Symposium last winter.

19112008_132933

Why do I blog this? Mostly because I was drawn into the video, which is a cool example of these sorts of graphic note takings. There’s a bit of theater attached to it of course.

(via @jmcaddell)

The Design, Art, Technology & History of Arduino

R0012393

That little guy up above has finally got its own academically written *History. The Arduino is historical! That means something. It means that it is significant enough to warrant a retrospective look back on its when and where and who kinds of questions. I’m glad that’s been done. There are good stories swirling around about Arduino — cafe-bar style stories and anecdotes that you’ll get from the Arduino Wizards like Massimo and Tom and Casey and Golan and Tod. Now Alicia Gibbs has written her masters thesis called New Media Art Design and the Arduino Microcontroller. It’s all about the history and why-for of the Arduino.

The Arduino microcontroller is a malleable tool used in art and design. Started as an educational prototyping tool it contiues to expand due to the thriving community and open source nature. Because open source initiatives allow for modification, derivatives, and sharing of intellectual property, artists and designers can evolve new Arduino-based microcontrollers specified to their work.

Why do I blog this? Alicia sent this to me a couple of months back and I keep trying to find it in my bottomless email database and everytime I do, I forget to blog it so I can have an easy place to find it when I need it. Now — here it is.
Continue reading The Design, Art, Technology & History of Arduino

The Week Ending 080110

Sunday September 20, 12.53.26

Markings for repair or warnings to mitigate accidents? Seen in Seoul, South Korea.

Whilst technically still on holiday, there were some things done as usual and *holiday* is never entirely just not doing nuthin’.

There was a quick visit to the studio to begin to finish the second of two commissioned Trust devices, which is looking simultaneously quite insightful and lovely. I hope some day that this becomes a lever to torque the rudder if even ever so slightly.

Jennifer Leonard’s interviews in Good Magazine’s Slow Issue (*Perspectives on a smarter, better, and slower future*) with Esther Dyson, Jamais Cascio, Bruce Sterling, John Maeda, Alexander Rose and myself appeared online. The topic of the short discussions? “We asked some of the world’s most prominent futurists to explain why slowness might be as important to the future as speed.”

And, prompted by Rhys’ clever insights into a richer, smarter less ROI-driven vector into thinking about this whole, you know..augmented reality mishegoss, I’ve been reading a fascinating history of linear perspective that has been helping guide more meaningful thinking. (I have yet to see anything that leaps much further beyond flags showing where something is by holding up a device in front of my face, which just seems momentarily cool and ultimately not particularly consonant with all the hoopleheaded hoopla.

I’ve started The Renaissance Rediscovery of Linear Perspective, which has a number of curious insights right off the bat, particularly ones that remind us that linear perspective is only a possibility and not necessarily something to be thought of as “realistic” from a variety of perspectives. In fact, it merely makes renderings that remove experience and abstract points-of-view, something that I recently learned from Latour’s Visualisation and Cognition (which, not unsurprisingly, led me to this Edgerton book via a reference and footnote.)

Configuration A - Binocular Form Factor

A Laboratory experiment from 2006 — *Viewmaster of the Future* — using a binocular-style form factor. ((The lenses are removed in this photo.))

And, the follow-on, which I haven’t started yet is the enticingly titled The Mirror, the Window, and the Telescope: How Renaissance Linear Perspective Changed Our Vision of the Universe, which immediately caught my eye as I am drawn more to the history, imagery, rituals and *user experience* dimensions of telescopes and binoculars as affordances for, bleech..*augmented reality* than this stupid hold-a-screen-up-to-my-face crap. ((cf. this stuff below — the screen-up-to-my-face configuration — never felt as good as the second iteration of this *Viewmaster of the Future* experiments we did a few years ago.))

Continue reading The Week Ending 080110

Beyond Public Toilet Maps — Prehistoric Augmented Reality Devices

Saturday November 28 12:35

Saturday November 28 12:55

Saturday November 28 12:52

Saturday November 28 12:55

A small collection of historic augmented reality devices, found during a rake through a flea market in Paris with fellow Urban Scout Nicolas Nova last Saturday. Mostly bashed up, broken things — but evocative devices that, when run up against all the excitement surrounding “Augmented Reality”, suggest more to me than the more typical, canonical — hold-my-flat-screen-mobile-device-up-in-front-of-me mode of operation.

Tactically, the evolution of mobile practices like this might learn from the everyday pre-historic rituals, such as gazing through a telescope which, in its infancy, was probably quite close to a kind of augmented reality. It allowed merchants to gaze to the horizon while sitting at port to see what ships were coming in, with what loads. The more speculating merchants could foresee shifts in the local markets because cotton was coming in and eek out their profits with the foresight brought to them courtesy of their expensive, privileged optical devices. A kind of future-seeing device used to their advantage.

Today’s augmented reality has none of that sparkle and magic. The visions of the AR future as best as I can tell is overturned by the fetish of the technology. This truly is a bad approach to making new kinds of worlds. The instrument comes first — a display, compact electronics, embedded compass and network connectivity — are what guide the vision and the “scenarios” (if you can call them that) entail something that basically is an expensive way to ask someone standing right next to you, who probably speaks a language you speak anyway — where the nearest public toilet is. Or where the metro stop is. Or in what direction the museum is. All of these things are problems that have been well-solved and need no tax imposed upon them like data roaming fees, or the inconvenience of a [[bad network/crap GPS signal/annoyance of dropping your $500 toy//&c]].

Augmented Reality in this mode of “design” is a bit like finding a nice door knob…and then looking for the house that looks good around it. Starting with the door knob — the instrumental technical stuff — is a really bad way to design a house, I think.

Why do I blog this? Poking and prodding at a more satisfying set of metaphors, language, histories for what a looking glass / viewmaster / binocular of the near future might be and what lessons it might learn from its prehistoric kin. I’m curious about the possibility of learning from the evolution and development and cultural valance of these earlier devices — considering them in the mode of a magical, exciting bit of technical kit from their time. But what did they do and how were they used? How much of the device and technical characteristics guided what they became, like today? Was someone walking around with some carefully, expensively constructed optics, not entirely sure what to do with them? Or not sure how to sell them to people? How were they to be assembled, technically speaking? What was the level of knowledge of combined optics — was it similar in its sophistication and arcane incantations like programming embedded devices and mobile phones today? What did it take for someone to use the telescope as something other than a device for starring at the moon or constellations? And other questions like this…what can be learned from shifting contexts, moving to historic moments, fictionalizing alternative possibilities for those histories, or fictionalizing the near future of these weird “augmented reality” speculations.

What might “augmented reality” augment besides directions to a public toilet?
Continue reading Beyond Public Toilet Maps — Prehistoric Augmented Reality Devices

What If..

Sascha describing The Golden Institute at the The Science Gallery in Dublin.

Just a short post to point folks to this succinct description of The Golden Institute by the artist-designer himself. The engaging documusic sort of brings it all together. Great work, Sascha!
Continue reading What If..

Design Fiction Chronicles: Star Trek's Historical Time Line

Historical diorama of the Space Shuttle Enterprise alongside of the next significant space vehicle in the evolution of, you know — space travel — Zefram Cochrane’s Phoenix. A curious shift within the setting of an exhibition of many things from the Star Trek fiction.

An indulgement, visiting the Star Trek Exhibition at Hollywood and Highland the other day to just see what it was all about. Turns out, it was mostly about a few ways to get visitors to say — oh, alright.. — when it came to liberating them from $20 here and $20 there for photos, lenticular gizmos and admission. But, I think it was worth it if only because I get a blog post out of it all.

One curiosity that made me chuckle, although not entirely unexpected, I was amused at how this one component of the exhibition — a long, multi-wall science-museum style “march of history” models-in-dioramas — made a tongue-in-cheek transition in historical timelines, from the *real* to the designed future history of Star Trek.

This one particular exhibit consists of a dozen or so Enterprises throughout history, starting with two US aircraft carriers, telling of their exploits in World War II in the Pacific; the Gulf War more recently, and so on. Okay, heard of them — a factoid or two. Then, onto the Space Shuttle Enterprise, named partially at the urging of ardent Star Trek fans. A gesture befitting the strength of the story to push the imagination toward space exploration. The materialization of an aspiration in the form of composite materials, redundant computer navigation systems, enormous engines and a phalanx of command-and-control tracking systems, pilot training programs, a number of firsts-into-space for various nationalities and professions, a spectacular disaster, the normalization of space travel, an X-prize, etc., etc.

Immediately next to the Space Shuttle Enterprise — is Zefram Cochane’s Phoenix — huh? The simple descriptive text, normalizing this future history’s first faster-than-light spacecraft, made me chuckle. Cheeky and clever little cognitive shift that made this part of the exhibit fun. The displays continue on, of course — to all the various Enterprises, with allusions to their demise, Captain’s, a touch and gesture toward a defining moment in their adventures/stories/shows (getting lost forever in the Delta Quadrant, equipped with wild Romulan technology, etc.)

Space Shuttle Enterprise
Prototype Reusable Orbital Spacecraft
NASA registry OV-101
Commanders: Fred W. Haise, Jr., Joseph H. Engle

The Space Shuttle Enterprise was the prototype vehicle for NASA’s fleet of reusable orbital spacecraft. Built in the mid-1970s by North American Rockwell, the Enterprise flew a series of critical test flights in 1977. The shuttle was released in mid-air by a Boeing 747 mother ship, after which it glided to landings at the desert lakebed at Edwards Air Force Base. The Enterprise paved the way for NASA’s space shuttle program, which carried numerous scientific payloads and space probes into orbit (including the Hubble Space Telescope), as well as a large portion of the International Space Station.

Phoenix
Experimental Warp-Powered Spacecraft
Designer, Builder, and Pilot: Zefram Cochrane

Earth’s first faster-than-light spacecraft was built in 2063 by Zefram Cochrane and Lily Sloane. Cochrane and Sloane built the Phoenix on an abandoned nuclear base, left over after Earth’s Third World War. Cochrane piloted the Phoenix’s historic first warp flight on April 5, 2063, a short jaunt, traveling just a few light minutes. During the flight, Phoenix’s warp signature was detected by a passing Vulcan survey ship, leading directly to Earth’s first official contact with extraterrestrial life. The ship now resides in the Smithsonian Insitution.

Why do I blog this? Just following and noting various simple strategies and literary devices to create moments of fiction within a blurrily factual world. In this case the future is assumed, and the past is reimagined to bring into alignment this future fictional world. Similar in many ways to Sascha’s The Golden Institute.
Continue reading Design Fiction Chronicles: Star Trek's Historical Time Line

Ikky Futures — Back To The Futures on VHS Tape

Thursday August 06, 18.53.55

“Icky Futures” — a brilliantly distorting collection of corporate visions of the future, packaged in an original BTTF VHS (FTW!) tape. The redoubling ironies here are precious.

This arrived in the mail over a week ago and I just now managed to actually watch the thing, mostly because access to a VHS deck is not super easy. There are a few around the studio. Irony Number One: The first one I tried — which I tried because it appears to be connected via some piping of cables into a wall, probably up in a ceiling, then down the wall on the opposite side of the room, finally tumbling out in a completely incomprehensible bundle of unmarked, inconsistent wires which vaguely attach themselves to a fantastically huge piss-off-and-die flatscreen of the sort I am certain Sir Edmund Hillary would demand were he alive today.

Nada.

The only thing that came through, despite a good 45 minutes of fiddling and wrangling from the guy who used to run the film loops and projectors and such back in the day — was sound.

A few days later, an attempt in the other room with a VHS deck, but the television — a proper, gentleman’s cathode “ray” tube — wouldn’t turn on. Just wouldn’t.

Finally, got one going in the other, other room and the tape rolled. Not wanting to push my luck as far as actually seeing something, I watched on my computer screen through my trusty ADVC110 video converter.

Called “Icky Futures” — the video cassette tape that Chris composed contains almost 1h:30m of corporate future visions, many of which I would be hard pressed to watch while keeping a straight face. Of course, some of that has to do with production style and value, or seeing yesteryears technology darlings (Bellcore, for example, Apple with a striped rainbow logo) pin their dreams on one thing or the other.

Well, despite these things having a compendium of past future visions of what some little aspect of the world might look like is fantastic stuff. These sorts of things should be required viewing for anyone who gets into the racket of trying to communicate their vision of possible near futures. Observing tried techniques for expression of sometimes tricky ideas is a quite useful approach to the communication craft. Talking heads combined with described scenarios? Or acted scenarios? Do you show the technology in its prototype form? Or do some visual special effects to make it seem as though it is working? What kind of people? What fields of trade? Business people? Cops? Etc.

It is also interesting to identify visions of the future that “failed” (or did not come to fruition, not yet at least.) So much attention is placed on things that happen, we rarely look at the things that were supposed to (according to some people), but did not. This is endemic to the futures community, I think. You can say lots of things, and you only have to be right once for those “misses” to fall away.

BTTF_02

BTTF_01

What I would say Chris and Natalie are doing or attempting to achieve in part is precisely what was enacted through this mishegoss of trying to get a VHS tape to play and be seen and potentially enjoyed. As well, the fact that the material is in a physical object and in some sense “unique” for each instance. I can’t actually “send it around” in the sense of uploading the digital bits without violating some aspect of the physicality of the thing. Yes, i know this is stretching it — I could “rip” the VHS tape into digital form, but then it is something else, at least I assume different from Chris’ intention with it. And I like having it up on my shelf this way. It has a certain integrity to itself. A different sort of media and content that will ultimately degrade into something barely viewable or not viewable at all because the extremes I would have to go to to find the equipment to play it will be way too much for me to endure.

There are some powerful ironies and a heavy wiff of whatever us optimistic cynics dose ourselves with before going on the hunt for the next ridiculous “meme” that everyone gets hopped up on. The combination of the means of delivery of this object (Chris mailed it to me, using the normal, human postal service), and the VHS tape (which forced me to stop and think about how/where I could actually view this), the scratchiness of the video picture (which is a configuration of zillions of magnetic particles intricately aligned on a microscopically thin plastic tape for chrissake) — all of these things force one to think about what futures were planned, which came to be and which did not, what futures we actually deserve, and the things we end up leaving behind.

Why do I blog this? A nice, evocative object to think with. Thanks Chris! Check out Chris’ project page for more.
Continue reading Ikky Futures — Back To The Futures on VHS Tape

Chalkbot Versus GraffitiWriter…Round One! Ready….FIGHT!

Chalkbot

From the Laboratory’s Bureau of Historical Precedence comes this dispatch: A colleague here in the studio, in a thread about Jeremy Wood’s GPS Drawing mentioned this ChalkBot robot that Nike has deployed to help promote, well — cancer awareness with the Lance Armstrong tie-in and itself by extension — at the Tour de France road race. When he started describing it, my mind immediately jumped to Josh Kinberg’s “Bikes Against Bush” project in which he used a bicycle-drawn rig to spray chalk on the pavement, in precisely the fashion of the ChalkBot — and Josh got tossed in the Pokey in the bargain! I wrote a note to Josh, curious if he was involved (if only to track and admire the activities of friends, etc) and he reminded me of the Institute for Applied Autonomy‘s GraffitiWriter and StreetWriter projects, which were his inspiration. (The data fragmentation in my human algorithm started clearing a bit.) An hour or two later, this press release appeared on the wonderfully dyspeptic, exceptionally over-sensitive, super grouse-y nettime from one of the IAA’s agents: read on
Continue reading Chalkbot Versus GraffitiWriter…Round One! Ready….FIGHT!