Showing And Telling: Some Notes On Visualisation and Cognition

Saturday December 19, 12.58.43

Reality augmentation instruments, designed with more than a suggestion of the now-canonical handheld device footprint. These are practically those sort of *kids’ toy* editions of adult devices, you know? I’ve become recently consumed by what a reality augmentation device might be and, as pertains the topic herein, how changes in the way we see changes the way we think.

A few notes for the notebook on this essay Visualisation and Cognition by Bruno Latour. In it I found a few points relevant to this idea of *design fiction* — the imbrication of design, science fact and fiction to help imagine and materialize new kinds of near future worlds. The essay certainly isn’t about this directly, but there were some aspects of it that relate ideas to their materialization via visual techniques, specifically *immutable and mobile* visualizations — ways of making ideas travel from one place to another. Film is a means of mobilizing ideas, enrolling more and more allies through an immutable inscription.

Below are my own notes, mostly to myself. I am most interested in what might be extracted from this essay regarding the significance of *visual inscriptions* to change and innovation; and the relationship between *props and prototypes* — are they in a sense one and the same? If they are meant to stand in for *what could be?* This relates to Latour’s points indirectly — he emphasizes the capability of linear perspective and drawing because of their ability to capture an idea and move it from place to place in order to enroll allies and make things happen. It becomes possible to have an idea, render it and effectively bring people to where you have been, by bringing that place or that idea to them without them having to go through the trouble of making the journey on their own. Film, I *think*, can do the same thing and is perhaps the contemporary equivalent of the more historical points Latour makes. This might be a stretch, but drawing and film might be performing similar functions in this regard — allowing an idea to be rendered and to travel without too much hassle.

If I had to summarize the points here, I would draw from this moment in the film Jurassic Park where the high school science film *Mr. DNA* in which a complicated, technical process of extracting dinosaur DNA is explained in an entertaining narrative film. It is a complicated phenomena that is summarized in a compelling visual story. As a function in the film itself, this allows the audience to go on this journey that scientists (curiously, both in the film and external to it, because this hypothesis explicated in the high school science film is an active concept by *real* scientists) are making themselves. Once taken on this journey, the audience can at least temporarily comprehend the possibility that dinosaurs can exist today.


There are two points argued in Latour’s Visualisation and Cognition essay that are relevant for the work here in the Laboratory: the invention of mobile, immutable, presentable, legible objects and; creative visualization — not the data viz stuff that’s all the craze these days (although this is relevant), but new/evolved ways of describing and presenting, not just graphs and tables that visualize *complicated* or *hidden* phenomena that can now be rendered legible because masses of realtime data exist in public databases. But, what I mean more specifically is to leverage an old trick of optical consistency — making impossible places, impossible things realistic, or to make possible objects more probable than other possible objects.

1. The first point Latour makes is to emphasize the significance of writing and imaging craftsmanship in the work of what I will call — innovation. Rather than economic (materialist) or intellectual (mentalist) historical perspectives — the big, overarching views used to describe the specific characteristics of modern technoscientific cultures — the ability and deployment of descriptions and drawings is what allows ideas to evolve in a specific way which is this: not only does writing and imaging allow an idea to move from precisely that — an idea in someone’s head to more material form — it allows that idea to travel without changing; it becomes what Latour calls an “immutable mobile.” However clever or insightful one might be alone, the ability to “muster on the spot the largest number of well-aligned and faithful allies” is the way to win, for example, a confrontation, or to win a decision in one’s favor. (“We need..to look at the way in which someone convinces someone else to take up a statement, to pass it along, to make it more of a fact, and to recognize the first author’s ownership and originality.” [p.5])

As simple (thankfully!) as drawing a map of an island and being able to bring it back to Versailles across a vast distance in order to enter it into the bureaucracies that will debate, decide and declare the best ways to sail to, or attack or colonize that island is far more significant than *only* being able to get to the island in the first place (via the commitment of capital to fund the journey, the ability to navigate via the stars, etc.). One must bring these two perspectives together. It is not enough to be able to do the extreme journey on its own if the extreme journey does not help mobilize and muster new resources.

“..it is not perception which is at stake in this problem of visualization and cognition. New inscriptions, and new ways of perceiving them, are the result of something deeper. If you wish to go out of your way and come back heavily equipped so as to force others to go out of their ways, the main problem to solve is that of mobilization. You have to go and to come back with the “things” if your moves are not to be wasted. But the “things” you gathered and displaced have to be presentable all at once to those you want to convince and who did not go there. In sum, you have to invent objects which have the properties of being mobile but also immutable, presentable, readable and combinable with one another.”

So..there’s that. It’s not enough to be clever — one must also effectively communicate, in all sorts of ways, beyond only rhetoric.

2. The second relevant point for the Laboratory tails on to the first point: if we want to show possible near future worlds that might tend away from convention, or lean towards speculation we must do so simply, visually and with as effective a description (narrative) as possible. This is the reason why we’ve been very interested in the production of visual stories — not just the stories themselves, but the *how* of their making, specifically the creation of visual stories that may show things that cannot yet occur outside of a visual or written fiction. (c.f. The Reality Effect of Technoscience) Why is this significant? Why does *design fiction* — the imbrication of design, science, fact and fiction — need to show (in the plain sense — visualize, render, draw)? Because “[h]e who visualizes badly loses the encounter; his fact does not hold.” [p. 16-17]

In summary: some things are best shown in order to be thought-through. This is relevant to the point of designing with fiction because we are trying to obtain in a real, material way a near future world which needs a way to compellingly enroll *allies* — supporters, interests, the imagination of people — in order to bring this world into being. This won’t just happen “cause” an idea is a good one. It has to be made good through the enlistment of participants who can be taken on the journey to that near future and then come back with the commitment and belief in this near future.


Two further notes from the essay.

The first is a point that starts the essay out — Latour is looking for another set of characteristics particular to *scientific modernity* (which I rephrase as *technoscientific culture*) that is something other than materialist or “mentalist”. That is, characteristics that are not about the accumulation or attributes of capitalism or economic growth; and not about brains that have grown with the times to allow us to be smarter. (The reasons we make aliens with huge heads.) What he is looking for is a simpler, less controversial (and perhaps less racist) character of technoscientific culture. Rather than the unyielding accumulation of more machines, intellectual property, wealth and so on to support the creation of new technical objects — what is it that allows ideas to generate and propagate? In a word, he looks to drawing — the ability to capture an idea and then mobilize it immutably.

And this is the second point. Perspective drawing is particularly relevant, he argues convincingly. It’s simple — perhaps too simple a description for some people — but compelling. Once something like, for example, a map can be drawn that captures a place and that map can show a place from a vantage point that allows the vantage point to move without changing the place, because of the rules and techniques of linear perspective), one can *move that place, taking that map back to Versailles to show the traders and politicians and aristocracy and bankers — and then..* Similarly with drawing a mechanism for a machine or press or siege weapon, etc. The idea can travel, because the flatness of paper makes this possible, and it can travel without changing because of the techniques of linear perspective — even if you change a viewport, the *thing* does not mutate.

Simple, Not Grand. Perspective over Capitalism.

Latour looks for explanations as to the specific underpinnings of our technoscientific culture in this essay. He describes a rather useful alternative to the two most common and tiresome (because they are so common) descriptions of the origins and special characteristics of modern technoscientific culture: the materialist and the “mentalist”, as he refers to them. The alternatives have everything to do with being able to project in a simple way through *visualization*

“The two-dimensional character of inscriptions allow them to merge with geometry. As we saw for perspective, space on paper can be made continuous with three-dimensional space. The result is that we can work on paper with rulers and numbers, but still manipulate three-dimensional objects “out there”.”

Are we really a technoscientific culture because we have become smarter? Or richer in ideas, resources, capital — both financial and intellectual? Rather than the hackneyed descriptions that rely on either a materialists (it has to do with the availability of resources, the unyielding *push* of capitalism to create more, better, faster, smaller), or a “mentalist” (we got smarter and smarter with time, ideas and *innovations* stacking up on top of each other, increasing the *up and to the right* curve of *progress*), Latour starts by wishing to obey the principle of Occam’s razor:

Hypotheses about changes in the mind or human consciousness, in the structure of the brain, in social relations, in “mentalités”, or in the economic infrastructure which are posited to explain the emergence of science or its present achievements are simply to grandiose, not to say hagiographic in most cases and plainly racist in more than a few others. Occam’s razor should cut these explanations short…The idea that a more rational mind or a more constraining scientific method emerge from darkness and chaos is too complicated a hypothesis.

With this set up we are able to look more closely at the simple, less-grand, less dichotomous divides between what was and what follows. Rather than “great divides” between prescientific and scientific cultures that force binaries and strong asymmetries which are useful for children’s bedtime stories (good versus evil; then versus now; us versus the others) but of little use for understanding the evolution of innovation and change, we should find simpler, more subtle explanations that do not strain credibility for their overarching, impossibly broad perspectives that are simultaneously simple. Simple and overarching don’t go well together and do not hold things together very well. They move too far away from the hand, from what people do in the everyday. They do work well for historians and their stories, but not particularly well for the work of craftsmen doing what they do.

Why is this a difficult point to start from? Why are “grand narratives” of innovation and evolution difficult to give up? Is history really a sequence of *disruptions* that suddenly appear from nearly nowhere? As Latour says, “The differences in the effects of science and technology are so enormous that it seems absurd not to look for enormous causes.”

How do you maintain an adequate description of the *scale* of effects but without explaining it through similarly scaled explanations like the history of human consciousness, the development of reason, unyielding accumulation and creation of capital of all sorts? What we want to do is avoid these usual explanations in order to describe innovation in a more empirically precise way, one that does not ignore the practice and craftsmanship of knowing, one that pushes aside omniscient economic and intellectual histories.


Inscriptions Mobilize Immutably

The mobilization of many resources through space and time is essential for domination on a grand scale. Latour proposes “immutable mobiles” as those objects that allow this mobilization to happen and that the best of these had to do with written, numbered or optically consistent paper surfaces(!).

1. Inscriptions are mobile. Things can’t move to other places, but *inscriptions* can.

2. They are immutable when they do move, as much as practical. Perspective enforces this. “..specimens are chloroformed, microbial colonies are stuck into gelatine, even exploding stars are kept on graph papers..”

3. Inscriptions are made flat, two-dimensional. “In politics as in science, when someone is said to master a question or to dominate a subject, you should normally look for the flat surface that enables mastery (a map, a list, a file, a census, the wall of a gallery, a card-index, a repertory) and you will find it.”

4. The scale of inscriptions can be modified. From billions of galaxies in a photograph, scale models of oil refineries the same size as a plastic model of an atom.

5. Inscriptions can be reproduced and spread.

6. Inscriptions can be reshuffled and recombined. (Metaphor and metonymy.)

7. Inscriptions can be superimposed as a result of their ability to be recombined/shuffled.

8. Inscriptions can be made part of a written text. (Captures from instruments merge with published texts; a present day laboratory is the unique place where the text is made to comment on the things which are already present within it. It is not simply “illustrated”, it carries all there is to see in what it writes about. Through the laboratory, the text and the spectacle of the world end up having the same character.)

9. The two-dimensional character of inscriptions allow them to merge with geometry. Space on paper can be made continuous with three-dimensional space.

The summary conclusion here is that writing and inscriptions are crucial characteristics of the technoscientific modernity — these are deceptively simple characteristics and not as grand as the creation of trade, or the invention of fungible currencies, or the invention of the telescope or perspective or a particular war or even the printing press. It is these things, certainly — but together with this ability to describe and to draw and to do so in a way that is mobile and immutable — that can travel back. You can go to the far reaches of the world or the imagination and then come back to show what you mean. And, the simpler, the better. No grand, esoteric explanations.

Why do I blog this?I like this perspective of coming back to simple explanations of things. It seems that complexity or quantity often rule in situations. More words; more data; more user study data; more pages in the PowerPoint. More and more stuff to hide behind before making a decision…and so on. I’ve been more intrigued by the power of a compelling visual description, even for awkwardly speculative perspectives or propositions. This is very similar in my mind to these moments in the design fiction idiom, especially the moment in science fiction films (which may as well be journey’s to other possible worlds) where something fantastical is revealed and the *how* is brought back to us as viewers to allow us to enjoy the film without questioning the *science* that belongs properly to the fiction.
Continue reading Showing And Telling: Some Notes On Visualisation and Cognition

Personas Web

Ian Bogost flagged this one from the netherline — a curious visualization engine called “personas Web” used to create these kinds of colored bands that somehow represent and categorize me based on a comb through of the network, I assume. I might be projecting a bit, but it appears that the principle here is this: through an aggregation of “stuff” found about me, seeded only by my first and last name, this instrument constructs a visualization by data scouring. I like the idea generally speaking — or, it’s provocative at least. You can imagine data “fingerprints” or some such thing. A unique signature of you and your footprint in all teh world’s databases and links and structures and this then indicates the canonical you in some weird data geek-y, network-y way.

The engine does lots of quick-cut processing, and you can sort of watch it do its work. It reminds me of watching a really well-done, action packed, cut-cut-cut visual introduction to an action-spy film, like Bourne or something. But, meh..then its like the film gets snagged in the sprockets and breaks. The house lights come up. People moan and throw popcorn at the screen. Because it just stops dead leaving me with a bunch of striped bars and some vague categories. I guess I am now meant to interpret the size of the bars? Or correlate that in my brain to myself and who I am? And what’s this “illegal” category of things? I’d sure like to investigate where that came from.

PersonasWeb_003

But, there doesn’t seem to be any mechanism for shift-right-clicking your way into the slag heap of stuff from which the color bar was assembled. And the process runs awfully quick in the midst of it so there’s no making sense of it along the way. It’s a nice idea, or what I think the idea is is, you know…nice. The punch colors are colorful and web-2.0-y, I guess. But, sadly, I have no clear idea about how this is meant to convey information in a meaningful, interactive, exploratory way.

Why do I blog this? Remind myself about data visualization, analytics and all the other things. Visual data footprints could be a nice sort of unique mark.
Continue reading Personas Web

William H. Whyte Revisited: An Experiment With An Apparatus for Capturing Other Points of View

Times Square Urban Living Room from Julian Bleecker. More Apparatus Videos.

[[Update: The Apparatus was exhibited at the HABITAR show at LABoral in Gijón Spain this summer 2010.]]

A couple of months ago a colleague, Jan Chipchase, floated by my desk and handed me a book of his called “The Social Life of Small Urban Spaces” by William H. Whyte. I had no idea who this Whyte character was and I could only guess what it was about and, just by the title — I figured this would lead me down another rabbit’s hole of exploration and experimentation.

As I flipped through the pages, looking at the images of urban observations of New York City from the 1970s, I was enthralled by the technique as well as the substance of the material. Whyte and his team were capturing the intriguing, sometimes curious ways in which people adapt small corners of urban space and their habits and practices and rituals. The pace and momentum of pedestrian movement is intriguing. Without assuming anything in particular, Whyte’s work was capturing movement in a seductive way — even small scale jolts and shifts and gestures. Someone moving a chair just a small bit to indicate that he is not attempting to invade someone’s microlocal private space. You see the “fast-movers” bobbing and weaving quickly around a phalanx of slow moving tourists, window shoppers or a more elderly pedestrian.

Wonderful, intriguing stuff. Sold. Hooked. What’s the brief? Oh, what would I do? Follow footsteps and curiosities, I guess. I was curious — how can the momentum and pace and speed (or lack thereof) of the urban flows be captured, highlighted, brought into focus and revealed in such a way as to visually describe time, movement, pace, scales of speed and degrees of slowness?

There is lots to say about Whyte, I am sure. I have only begun to scratch the surface of this well-known urban sociologist, explorer, scout, observer. But, for the purposes here what happened as a result of this brief conversation with Jan was something that spread through the studio — a bout of curiosity that led to another, other project. It started simply by wondering if the observational studies that Whyte had done both in this book and in other projects could be done today? And, if so — what might they observe? What might be the questions? By what principles and assumption would small urban spaces be explored?

A copy of the films Whyte had made was secured in short order. Simple observations from ground level as well as from carefully chosen vantage points up high, above the ground. This intrigued me. There had been a project in the studio this time last year with things placed high for observational purposes (high chairs, periscopes, etc.) and it was filed away in the “lost projects” binder, so this seemed perhaps a way to revive that thinking. Over the course of a week, I made four trips to Home Depot, Simon jigged a prototype bracket on the CNC machine, and I had a retractable 36 foot pole that I imagined I was going to hang a heavy DSLR off of — it scared the bejeezus out of me and required two people to safely raise up. Too high, too floppy.

Another pole — 24 feet. Daunting but serviceable. It retracts to 8 feet, which is still quite high, but the range made it worth the embarrassment. After a brief bang around the reputation and suggestion networks, a wide field of view camera was identified and two ordered. Two cameras, secured to the pole produced a fair resolution, very wide field of view for displaced observations from a peculiar point of view. Good enough.

Penn Station Still Observation from Julian Bleecker on Vimeo.

Observation apparatus deployed at 7th Avenue main entrance to Pennsylvania Station, NYC, capturing ingress & egress flows, pedestrians waiting, deciding, waking up in the morning upon hitting the sidewalk, &c. The slow-scan mode highlights things which are not moving and therefore often discounted as to their import such as, for instance, the two peculiar characters to the far left who scarcely move (and were still there at the end of the day, around 7pm!), defensible space obstacles in the form of potted plants, people who wait for things, time to pass, people or taxi cabs, &c.

A notion interpreted and brought into focus by Rhys Newman.

Friday June 19, 16.17.17

15th Street and 5th Avenue, New York City.

Using some generative algorithms to show neutral zones of flow and highlighting areas of relatively stable inactivity. Somewhat mitigated by the windiness of the day which caused the cameras to move quite a bit.

Whyte was intrigued by the movement, flows, behaviors, but also emphasized the engaged observations — pen and paper, not just measurements and statistics. He was observing and analyzing both statistically — flows of people per time period over various widths of sidewalk, for example — as well capturing those things that one misses in abstracted data sets. In the film, his avuncular tone draws our attention to small curious practices. Things like someone to moving a chair in a public open space barely a few feet from where it was so as to indicate to a nearby fellow New Yorker that they were not intending to impose upon their public-privacy.

There was something about these sorts of couplings between the analytic data — numbers and so forth — and the observed, seen and demonstrated activities of people. Observed practices crafted into a kind of story about this subject — the social life of small urban spaces. Finding ways to observe and perhaps produce useful insights and design inspirations based on the observations seems a reasonable goal. There is only so much you can do with the books of abstracted data squirreled away some place before you have to go out in the world. Where I was most interested in exploring was somewhere “lower” than the high-level observations which produce intriguing visualizations but are many steps removed from the everyday, quotidian practices. Some empirical, rough-around-the-edges, observational data ethnography. A close cousin of the truly fascinating data visualizations we have grown to love. Perhaps close to Fabien’s notion of citizen sensors and citizen cartography.

We got plenty of guff with the Apparatus when we took it on the new Highline Park. One rather abrupt park minder — sort of behaving like an airline stewardess on a really bad day — was not pleased with the pole at all and let us know it. I had to talk to someone back at the offices of the "Friends of The Highline" via a cellphone given to me by a guy who was like a human surveillance entity. The woman on the phone explained – after listening to my perhaps overly analytic and historic description of the project, Whyte, &c. – that they do not allow tripods or, "you know..long poles" in the park.

Errr ahhh…

It was all very weird, and very un-appealing and put a cloud on what is a playful project, I think, but — *shrug*.

It’s all to be figured out. Or not. Perhaps its just observation. Scraps and visual thinking. Some notes in video. Constructed objects and anticipation of going mobile in Seoul and Helsinki and Linz and London. &c. Or some kind of exploration to suggest alternative ways of seeing the world around us. That may be closer to the point, at least now.

The post-processing stages of the activity are mostly explorations of ways in which individuals or small groups of people in movement could become their own producers of representations of what they do, in an aesthetic sense. What other sorts of systems might people-flows evoke or be reminiscent of? Weather patterns? Displacement grids? Where is there stillness in the bustle? Can the city’s flows be slowed down to evoke new considerations and new perspectives of what happens in the small urban spaces?

People themselves are often seen to be controlled in a top down fashion — even less insidious than “the man”, I think of the significant pedestrian operator — the “I want to cross” button at many busy intersections. It’s a point of contact with the city’s system of algorithmic, synchronized flows. But what about people as their own algorithms, by virtue of their occupancy of urban space? Not following specific top-down plans, but bottom up actions and movements. Not augmented reality but productions of realities. The center of what happens, displaced from the operational command center that articulates how the flows will operate.

I love these moments that countervene the system-wide control grids, which you can see if you watch carefully the raw footage from 15th Street and 5th Avenue where pedestrians spread themselves into the street, stretching the boundaries of the safety of the sidewalk in anticipation of the crossing. Or, perhaps something I love less but it is still something to note, a bicyclist turning the corner against traffic, possibly into pedestrians who may be less inclined to look from whence traffic should not be coming.

We push buttons to control the algorithms of the city, as in the buttons to control signals and so forth. Or roll our cars over induction loops – these are parameters to the algoithms of top-down controls over urban flows. Suppose we interceded more directly or suppose the geometry of the city were represented this way, as a product of the non-codified “algorithm” of movements.

What sort of world would this be? What would it look like?

Highlighting only things that are moving in the Union Square Farmers’ Market.

A cartesian grid distorted by flows around the Union Square Farmers Market.

Wednesday June 17, 15.04.24

Wednesday June 17, 14.44.17

Help thanks to Marcus Bleecker, Chris Woebken, Rhys Newman, Simon James, Jan Chipchase, Aaron Meyers, Noah Keating, Bella Chu, Duncan Burns, Andrew Gartrell, Nikolaj Bestle. And so on.

Videos live online and will accumulate over time. This is Times Square, NYC, Highline in Chelsea NYC, and a generative video done with Max/MSP Jitter

Design Fiction Chronicles: Cylon Hybrids "Tweet" Prophecy or Prattle

BSG Twitter Hybrid from Julian Bleecker on Vimeo.

I’ll say it although you probably know the back story here. In the re-imagining of Battlestar Galactica, “Hybrids” are the result of the early experiments to evolve the fully mechanical cylons into the more organic editions we saw in the most recent “re-imagining” of BSG. They are the ones that effectively control the giant Cylon basestars, it would seem.

Okay, besides this bit of science-fiction it occurred to me while reading/hearing the passage of “Tweets” (gah..) that the terseness of the typical Twitter message (140 characters, I believe it is) can give the messages in themselves a prophetic quality. As if there is more to be considered in the messages and one is forced, then, to consider what else there may be. Granted, this maybe the rare example, or perhaps it is also some characteristic of the receiver/listener of the messages. Nonetheless, I was immediately drawn to this correlation to the prophecy/prattle debate in the Battlestar Galactica show.

Here, a small selection of the Hybrid’s Tweets (we’ll forgive them for going beyond 140 characters..):

* Two protons expelled at each coupling site creates the mode of force, the embryo becomes a fish that we don’t enter until a plate, we’re here to experience evolve the little toe, atrophy, don’t ask me how I’ll be dead in a thousand light years, thank you, thank you. Genesis turns to its source, reduction occurs stepwise though the essence is all one. End of line. FTL system check, diagnostic functions within parameters repeats the harlequin the agony exquisite, the colors run the path of ashes, neuronal network run fifty-two percent of heat exchanger cross-collateralized with hyper-dimensional matrix, upper senses, repair ordered relay to zero zero zero zero.

* Mists of dreams drip along the nascent echo and love no more. End of line.

* The five lights of the apocalypse rising struggling towards the light, the sins revealed only to those who enter the temple only to the chosen one. The chosen one. The chosen one. The chosen one. The chosen one.

In the show there is a question as to whether what the Hybrids are saying has deep meaning, or is some reflection of things to happen — like prophecy — or if they are merely speaking random phrases for some reason — perhaps the “noise” in their systems that, rather than a shower of static is articulated as phrases from databases of information deep within their “system.”

This occurred to me with this particular project that was just dropped on the desk here. Visible Twitter reveals streams of “Tweets” (gah..again…) on one’s screen in a vaguely hypnotic pattern of words and phrases that appear and disappear according to certain transitory effects. This, together with other forms of data visualization, are meant to convey “meta” aspects of the thing in question. To reveal patterns that would only be cluttered by other forms of representation — say, just a list of Tweets (gah…) scrolling by, or seen on a web page, etc. The “raw” form as it may be understood can be massaged in various ways to obtain new levels of representation and, perhaps, insight and reflection. Like, the medieval style of rendering where one can see both the top of a table because the etcher/artist has decided to mix points-of-view, both straight on and from above.

Why do I blog this? Notes on the network effects phenomenon that arise in curious ways when the linkages between so many things/people/events/histories/present-events can be brought in front of you. Like this dispatch that can from someone I follow last night who wondered, about three minutes after an earthquake last night, why “#earthquake” did not elevate more quickly to a “trending topic” within the Twitter universe.

Are there correlations and meanings to be found simply reading and hearing the chatter on all of these channel? And, if so — who are they for?

What are the new kind of literacy to following so much stuff — feeds, streams, dispatches of all kinds?

What sorts of bitter, cranky nostalgia will arise when today’s parents, for example, lament the days when you only got email? Or complain about how it was easy back when you could just subscribe to a few New York Times RSS feeds and be done with it? What will the near future bring in terms of mechanisms for discovery and participation in the world? Will there be screens?
Continue reading Design Fiction Chronicles: Cylon Hybrids "Tweet" Prophecy or Prattle