The iPod Time Capsule – Notes on Listening + Time + Design of Things That Make Sound

Over the week’s end I was in the back studio tearing down and rebuilding the wall of photos for the Hello, Skater Girl “side” book project. I was tasked with this particular endeavor by the guy I hired to do the book design. I knew I’d have to do it all along which is why I had put up sound board many, many months ago.

It was going to be an all-afternoon-into-the-evening effort, which is fine. Making a book is hard fun work. I needed music but I didn’t want to suffer the tyranny of choosing or even curating a list of things. I just wanted music to come out of the stereo.

And then I remembered — I have my old dear friend’s ancient 2004 iPod. She gave it to me when she upgraded and I’ve never even looked at it. It’s just followed me around from city to city and house to house. There it was.

I plugged it in and it booted up just fine. And then I just pressed play and got to work.

It was a sea of past era music. Not super past — early 2000s. Perfectly fine. Some songs I may not have chosen. Some songs I didn’t know. Whatever. It was somewhat enthralling to realize I was listening to a frozen epoch of sound, incapsulated in this old touch wheel iPod. I sorta wish I had my original iPod. As it is, I still use my 80gb model, although that’s becoming a bit obsolete as a device in this era of having all-the-music-in-the-world-in-the-palm-of-your-cloud-connected-device.

I find it a bit incredible that this thing still works. I mean, it’s a hard drive with a little insect brain — so there aren’t firmware drivers to suffer incompatibilities with a future it was never destined for. Even though it has become obsolete in the consumer electronics meaning of obsolete — it can still work and sound just comes out of it the way an audio device should function.

That’s significant as a principle of audio and sound things, so I’ll say it again sound just comes out of it — and it does. The old trusty 3.5mm jack delivers amplitude modulated signaling in a way that is as dumb as door knobs — and that is as it should be. Not every signal should or needs to be “smart”..just like every refrigerator need not be smart. It’s back to basics for very good reason, I would say. (Parenthetically, I’ve been assaying a fancy new mixed-signal oscilloscope which can take an optional module to specially handle audio signaling — there are audio processing…)

What’s the future of that for the collective of things? How many things will work beyond their time? What are the things that won’t need an epic support system of interfaces, data, connectivity to *just work* after their time in the light? What of the cloud? When it breaks, grows old, has an epic failure that makes us all wonder what the fuck we were thinking to put everything in there — will my music stop coming out of my little boxes?

As I pinned up lots of little photos and every once and again checked the iPod to see what was playing, I thought about some stuff related to the design of audio and design of things that make sound.




iPods and music players generally are great single-purpose devices from the perspective of their being time capsules of what one once listened to. You’ll recall the role the iPod played in the apocalyptic tale “The Book of Eli” — it becomes a retreat to a past life for the the messianic title character. And despite the end of the world (again) the device will still work with a set of headphones the (potentially unfortunate) propriety dock connection and means to charge it through that dock connection. Quite nice for it to show up as a bit of near future design fiction.

What will happen to the list of music, which already seems to be a bit of a throw-back to hit parades and top 100s sorts of thigns. Those are relics from the creaky, anemic, shivering-with-palsy, octogenarian music industry which gave you one way to listen and one thing to listen to — broadcast from the top down through terrestrial radio stations that you could listen to at the cost of suffering through advertisements.

Now music (in particular, lets just focus ont that) comes from all over the place, which is both enthralling and enervating. Where do you find it? Who gets it to you and how? How do you find what you don’t even know is out there? Are there other discovery mechanisms to be discovered? Is this “Genius” thing an algorithmic means of finding new stuff — and who’s in charge of that algorithm? Some sort of Casey Kasem AI bot? Or the near future version of a record play graft scam? Or do we tune by what we like to listen to?

And despite the prodigious amount of music on this flash-frozen iPod from some years ago — now kids are growing up in a world in which many orders of magnitude *more music is available to them just by thinking about it..almost. It’s all out there. Hype Machine, Spotify, Last.fm, Rdio, Soundcloud..in a way YouTube — new music players and browsers like Tomahawk, Clementine — whatever. These new systems, services, MVC apps or whatever you want to call them — they are working under the assumption that all the music that is out there is available to you, either free if you’re feeling pirate-y or for a 1st world category “small fee” if you want to cover your ass (although probably still mug the musicians.) The licensing guys must be the last one’s over the side on this capsizing industry.

Listening rituals must be evolving as well, I’d guess. Doing a photography book about girl skaterboarders means that you end up hanging out with girl skateboarders and you end up observing what and how they listen to music. What I’ve noticed is that they do lots of flipping-through. They’ll listen to the hook and then maybe back it up and play it again. And then find another song. It’s almost excruciating if it weren’t an observation worth holding onto. I wonder — will a corner of music evolve to nothing but hooks?


Spotify Box project on IxDA awards thing is interesting to consider. I love the way the box becomes the thing that sound just comes out of. And the interaction ritual of having physical playlists in those little discs is cute. The graduate student puppy love affair with Dieter Rams is sweet in an “aaaahhh..I remember when..” sorta way. It’s a fantastic nod to the traditions and principles of music. And the little discs — well, to complete the picture maybe they should be more evocative of those 45 RPM adapters some of you will remember — and certainly plenty of 23 year old boys with tartan lumber jack flannels and full-beards are discovering somewhere in Williamsburg or Shoreditch or Silver Lake. They’ll love the boo-bee-boo sound track that the project video documentation comes with. Great stuff. Lovely appearance model. For interaction design superlativeness — there’s some good work yet to be done.

Okay. So…what?

It is interesting though to think of the evolution of things that make sound. And I suppose there’s no point here other than an observation that lists are dying. I feel a bit of the tyranny of the cloud’s infinity. If I can listen to *anything and after I’ve retreated to my old era favorites — now what? The discovery mechanisms are exciting to consider and there’s quite a bit of work yet to be done to find the ways to find new music. It definitely used to be a less daunting task — you’d basically check out Rolling Stone or listen to the local college radio. Now? *Pfft. If you’re not an over eager audiophile and have lots of other things to do — you can maybe glance around to see what friends are listening to; you could do the “Artist Radio” thing, which is fine; you could listen to “artist that are like” the one you are listening to. Basically — you can click lots of buttons on a screen. To listen to new music, you can click lots of buttons on screen. And occasionally CTRL RIGHT-CLICK.

Fantastic.

In an upcoming post on the design of things that make sound, we’ll have a look at the interaction design languages for things that make sound.

Before so, I’d say that clicking on screens and scrolling through linear lists have become physically and mentally exhausting. Just whipping the lovely-and-disruptive-at-the-time track wheel on an old iPod seems positively archaic as names just scrolled by forever. The track wheel changed everything and made the list reasonable as a queue and selection mechanism.

But, can you imagine scrolling through *everything that you can listen to today? What’s the future of the linear list of music? And how do we pick what we play? What are the parametric and algorithmic interaction idioms besides up and down in an alphabetically sorted list of everything?

Good stuff to chew on.

More later.

Why do I blog this? Considerations to ponder on the near future evolution of things that make sound and play music in an era in which the scale of what is available has reached the asymptotic point of “everything.” What are the implications for interface and interaction design? What is the future of the playlist? And how can sound things keep making sound even after the IEEE-4095a standard has become obsolete. (Short answer — the 3.5mm plug.)

Continue reading The iPod Time Capsule – Notes on Listening + Time + Design of Things That Make Sound

The Interaction & Interface Design Car Wreck

Sunday November 28 10:13

For designers, clearly, surfacing, paint colors, materials and interior fabric choices rule out over interface design, which is just plain forgotten about here . Unless it can be justified as, like…Formula 1 inspired, it just doesn’t seem to get any priority as an area of innovation. Look — hybrids barely get any consideration. Even the American car makers booths were bristling with cleaved “Boss” engines reminiscent of the $0.50 a gallon days.

*Sigh.

Well, there’s work to be done. Even the luxury cars could learn a trick or two from the IxDA world..This was a two hour wonder through the subdued LA Auto Show on Sunday. It’s hard to get excited about cars these days, save for the exuberant electric or hopeful hybrid. I chose to annoy myself by noting the wretched center console designs. Who’s in charge of these things, anyway?

Sunday November 28 09:18

Seriously. I wonder who has to program their office into their car nav. I mean..after the first day, or maybe even the first week of a new job, which you got so you could afford your fuck-off Porsche Cayenne. If you need your nav system to get you to the office everyday..even if you’re coming from the club, or dropping the kids off at school, or whatever..you’re doomed from the get-go.

Sunday November 28 09:34

What can you say? If I had to look at this everyday after spending..whatever. $40,000 on something? I’d cover it with butcher paper and use it as a notepad. Maybe leave a little hole for the austere analog clock there.

Sunday November 28 09:48

This is a Volvo. This speedo console actually isn’t so bad. It gives you messages close to the idiom of an SMS on your phone. So long as it doesn’t tip into Growl-style pop-ups, I think we’re okay here. It’s actually somewhere between charming and a bit uncanny valley-y..like..has my car turned into a message receiver? Why is my car discussing things with me? On the ride home, my friend Scott, who has an edition of this Volvo, noted that his car was reminding him to take it in for service in a similarly polite way — rather than “Service Engine” which is a deceptively calm way of telling you that there’s no more oil in the crankcase and your engine is pretty much a solid block of molten metal.

Sunday November 28 10:06

God, I’d ball-hammer whoever decided that the “Eco” mode of the car — presumably an energy-sensitive mode — should get this Evergreen tree icon and then sport and normal are left to this horrid sans serif with no iconographic or color or nuthin’. Why even bother? Like..*g’aahhh..Ball-hammer!

Sunday November 28 10:07

Sunday November 28 10:13

Now our cars require codes, PINs, and passwords — the wretched baggage of cold war security protocols which barely work for humans. Who wants to guess how many 1234’s and 0000’s will start a car? What’s the future of PINS and passwords and why is it not in my fancy, from the future car? I’m not talking about retinal scanners and biometrics here. Just simple, modest, low-level security like..pick a secret picture, your daughter’s favorite animal, &c. PIN? Really?

Sunday November 28 11:22

Jeeze. I’d almost prefer the old fashioned mechanical AM/FM radio than this Kafka-esque nightmare. Two knobs. Big old preset number keys from 1-6. A “Back” button the size of two keys. A four way that’s probably got a center-select. It’s just nuts.

Sunday November 28 10:11

Holy cripes. I mean..this is like 14 different things designed by 73 committees or something. It’s got Menus, Maps, Guides. Titles, XM, “Sound” (what??), CD (really. compact “disc” technology?). Category, Tune, Sync. And that’s an EIGHT way with a center select. EIGHT! It’s just a baroque meshuggener mess trying to look cool and failing miserably. MISERABLY. And on top of all that? The build quality would make me slap my forehead in regret every time I try to adjust the climate control knobs.

Sunday November 28 10:13

Okay. Someone should probably teach the designer of this display either about Camel Case or remind them that segmented LEDs can sometimes be retro, but only for hipster clocks and calculators.

Continue reading The Interaction & Interface Design Car Wreck

Hand Drawn Maps..Drawn By Computer

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One of a sample of “Destination Maps” presented at SIGGRAPH Asia 2010 by a team of researchers. It shows a computer-generated emulation of the canonical napkin-style hand-drawn map. The described advantages are that it highlights relevant “neighborhood” streets and diminishes the arterials and highways that are not necessary and perhaps confusing for reaching the destination. It closes in on that typical style of map that was perhaps described best in Denis Wood’s “The Power of Maps” — the rough, perhaps off-scale map that gives the contours of a place and only what is roughly right and nearly necessary to navigate a place.

Some questions around this sort of map making:

* Why the use of kitsch-y napkin texture and the recognizable human-hand-hunting for lines with pencil? This idea of having the computer draw like a human seems a little dishonest, which puts me off. But, I suppose at the same time its recognizable and legible to people, which may make it more palatable and familiar, which I guess is something kitch is good at.

* I’m sure this is in the category of “it’s a prototype, relax” sort of thing, but shouldn’t the interstate highway signs be roughly-right, too?

Related, just to keep the project in-mind, to the PDPal efforts to make roughly-right emotionally evocative personal maps — here’s one that was just the other day done by a friend’s young’n, by happy coincidence. I often think about this project and its relevance to what I still think is curious, intriguing and worth pondering over. Fascination with maps and cartography — mostly off-kilter, peculiar, provocative ways of making maps and exploring is super interesting to us here, especially the fellas smoothing parchment in the clean room on the 3rd floor.

JonseyPDPalMap-08102010

cf. Mark Shepherd’s Serendipitor — an iPhone app to help you explore by creating unexpected routes from point A to point B. I’ve been mucking with this for a few weeks — very cool and fun. Not for anyone trying to just get from A to B, which isn’t always the most exciting way to explore.

cf. Designing for iPad, which has some nice remarks on the use of kitsch in interface design.

via http://johanneskopf.de/publications/destination_maps/index.html
Continue reading Hand Drawn Maps..Drawn By Computer